Showing 29 of 29 projects
An early PlayStation 4 emulator for Windows, Linux, macOS, and FreeBSD written in C++.
An easy-to-use immediate mode GUI library for Rust that runs on both web and native platforms.
A fast, GPU-accelerated GUI framework for Python with modern themes, plotting, and node editing.
An immediate mode, GPU-accelerated plotting library for Dear ImGui, designed for real-time data visualization.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
Rust bindings for Dear ImGui, enabling immediate mode GUI development in safe Rust.
A free, open-source 3D game engine built in C++20 with Lua scripting and a full-featured editor.
A thin, auto-generated C API wrapper for Dear ImGui, enabling its use from other programming languages via C bindings.
A cross-platform C++ game engine for 2D and 3D development with Vulkan rendering and Lua scripting.
Language-specific headers and classes for using popular icon fonts in C, C++, C#, Python, Rust, and Go.
A cross-platform 2D game engine written in C++11 with optional Lua scripting, emphasizing performance.
A high-performance immediate mode 3D plotting library for Dear ImGui, offering GPU-accelerated rendering of lines, surfaces, and meshes.
A cross-platform, professional procedural terrain generation and texturing tool for creating realistic 3D landscapes.
A GPU trace visualizer for analyzing and debugging graphics performance on Linux systems.
A header-only file browser implementation for dear-imgui, enabling native file dialogs in C++ applications.
Auto-generated Go wrapper for Dear ImGui via cimgui, providing multiple backend implementations for GUI applications.
A high-performance, cross-platform 3D game engine with Vulkan/DirectX 12 support, built on a novel 'Everything is an asset' design principle.
A lightweight immediate mode GUI module for LÖVE game engine, enabling in-game UI creation.
An immediate mode GUI toolkit for Love2D, enabling rapid UI creation for game development tools.
A Lua binding of Dear ImGui for the LÖVE game engine, enabling immediate-mode GUI development.
A tiny, unlicensed 3D game engine written in C with C++ and Lua interfaces, emphasizing simplicity and embeddability.
A portable immediate mode UI library for tools and debug interfaces, built with Haxe and Kha.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
A UI library for MonoGame that combines IMGUI-style immediate mode with retained component architecture.
A Zig framework for building game development tools and helper applications with cross-platform UI and graphics.
An immediate mode GUI library for LÖVR and LÖVE frameworks, offering a simple and minimal interface for 2D user interfaces.
FreePascal and Delphi bindings for the Dear ImGui library with docking support.
An immediate-mode GUI library for Roblox designed for creating debug, visualization, and tool UI, inspired by Dear ImGui.
A cross-platform pixel art and animation editor written in Zig, featuring an IDE-like interface and sprite packing.
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