Showing 36 of 2099 projects
A Godot 4 add-on providing fast, high-quality antialiased drawing for Line2D, Polygon2D, and regular polygons across all renderers.
A comprehensive JavaScript library for 3D rotations using quaternions, avoiding Gimbal lock.
A high-performance Delphi math library using SIMD assembly and approximate functions for multimedia and games.
An open-source isometric action game engine inspired by Fallout Tactics, enabling real-time tactical gameplay.
An IDL compiler written in Luau for ROBLOX buffer networking, generating performant and bandwidth-efficient code.
A platform-independent 3D world editor built with Java, Kotlin, and libGDX for creating and rendering scenes in libGDX projects.
A blazingly fast networking solution for Roblox that packs data efficiently with minimal bandwidth overhead.
Time-related functions for Lua inspired by JavaScript's setTimeout and setInterval.
A rewrite of the bearded-octo-nemesis tool for deobfuscating Minecraft Forge mods using ForgeGradle.
A comprehensive Rust library for working with Minecraft Bedrock Edition, offering modular crates for protocol handling, addon creation, and server development.
A modern, cross-platform 2D game engine written in C++23 with Lua scripting and WebAssembly support.
An HTML5 JavaScript game engine using the entity-component design pattern for highly flexible and decoupled game development.
A LÖVE asset manager that exposes project directories as Lua tables for lazy-loaded, cached asset access.
SDL2 bindings for Deno, enabling multimedia applications with graphics, text rendering, and image loading.
An open-source multiplayer 3D top-down RPG built with Babylon.js and Colyseus, featuring real-time gameplay, character progression, and quests.
A Godot 4 C# game template with ENet multiplayer, visual in-game debugging, and performance-optimized components.
A professional template and automated build system for creating and publishing LÖVE games across multiple platforms.
A sample HTML5 mobile game demonstrating core game development concepts from the book 'Mobile HTML5 Game Development'.
A buffer-based networking library for Luau/Roblox that serializes data with a custom serializer for high performance.
A Lua networking library for LÖVE games, designed to make multiplayer game development easy.
A collection of classic board games and puzzles built with a shared playground framework.
A disassembly of Pokémon Red and Blue with full Game Boy Color support and enhancements.
A free and open-source pixel art editor and animation tool built with the Godot Engine.
A Lua library for procedural generation of mazes, rooms, and dungeons for roguelikes and dungeon crawlers.
A C++ and SDL2 port of the classic Gravity Defied mototrial racing mobile game, preserving all original features.
SDL bindings for Rust that wrap low-level C components in idiomatic Rust code.
A robust finite state machine for GameMaker Studio 2.3+ that organizes game object behavior into a single, manageable system.
A classic 15-puzzle game implemented in Dart and Flutter with a clean mobile interface.
A 2D dynamic lighting and shadow engine for the LÖVE game framework.
A free iOS puzzle game built with Cocos2D, featuring creative gameplay and atmospheric music.
A complete Pascal header translation of the raylib 5.6-dev game development library for Lazarus and Delphi.
A comprehensive toolkit for minifying, linting, and converting Pico-8 and Picotron game carts to reduce code size.
A collection of Flutter game examples and tutorials using the Flame game engine for learning game development.
A lightweight C++ behavior tree library with a QT5 remote debugger and optional Lua bindings for AI logic.
A narrative engine and dialogue scripting language for GameMaker LTS 2022, enabling complex branching dialogue with an accessible syntax.
A lightweight, dependency-free Go framework for building game engines using the Entity Component System architecture.
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