A free and open-source pixel art editor and animation tool built with the Godot Engine.
PixelPen is a free and open-source pixel art editor and animation tool built with the Godot Engine. It allows users to create pixel art and animations either as a standalone application or directly within the Godot editor as an addon. The project addresses the need for a dedicated, integrated pixel art tool within the Godot game development ecosystem.
Godot developers and pixel artists who need a tool for creating game assets directly within their development environment or as a standalone art application.
Developers choose PixelPen for its deep integration with Godot as a native addon, eliminating the need to switch between separate art and game development tools. Its open-source nature and support for both GDScript and C++ via GDExtension provide flexibility and customization.
Pixel art editor and animation
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Functions as a native addon within the Godot editor, enabling asset creation directly in the development environment without switching tools, as highlighted in the README's key features.
Can be used both as a Godot addon and exported as a standalone application, providing versatility for different art workflows, as described in the project description.
Includes configuration for wintab drivers on Windows, supporting pressure-sensitive drawing for precise pixel art, a feature noted in the README tips.
Developed for the Godot community with MIT licensing and contributions from multiple developers, fostering customization and collaboration, as seen in the credits and AUTHOR.md.
The web demo is described as just a preview with some features not working properly, indicating it's not fully functional for serious browser-based use.
Requires disabling single window mode in Godot and configuring wintab drivers on Windows, adding manual steps compared to plug-and-play art tools.
Primarily designed for Godot, lacking integration with other game engines, which limits its utility outside the Godot community and may involve a learning curve for non-Godot users.