Showing 7 of 79 projects
A functional entity framework for LÖVE (Love2D) with a centralized game state and minimal ECS setup.
Entity-component based graphics engine for WebGPU, adapting the Oasis engine to the WebGPU API.
A simple HTML5 platformer game built with the Entity game engine to demonstrate its capabilities.
A framework-agnostic Entity Component System for Haxe that decouples game logic from rendering backends like HEAPS, OpenFL, Pixi, or Kha.
A single-file Entity-Component-System (ECS) framework for the Crystal programming language, designed for game development and simulation.
A simple yet powerful entity component system library for the V programming language, designed for game development.
A single-header C++11 library for runtime reflection and metadata on aggregate structs and classes.
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