Showing 36 of 1194 projects
A collection of reusable CMake modules for simplifying library discovery and build configuration.
A CMake module for finding and linking against the International Components for Unicode (ICU) library.
An open-source fan remake of Serious Sam: The First Encounter based on original alpha build code and assets.
Open-source software for extracting root system architecture traits from plant root images acquired with scanners or cameras.
A complete cross-platform game engine designed for flexibility, performance, and fast iterations.
A C++ implementation of the Antelope blockchain protocol with Savanna consensus, providing node software and developer tools.
Generates C++ types and GraphQL request/response serialization code from a GraphQL JSON schema.
Adobe Air Native Extension for displaying adaptive and interactive toast notifications on Windows and macOS.
A modular CMake-based system to automate building complex software dependencies from source for FlyEM applications.
A Godot 4 GDExtension that provides full BitTorrent protocol functionality with native C++ performance.
A C++ implementation of the PMBP algorithm combining PatchMatch and Belief Propagation for correspondence field estimation.
A C++17 header-only library for reading and writing GTFS (General Transit Feed Specification) transit data feeds.
A C++ library implementing Session Border Controller (SBC) functionality for SIP-based VoIP systems.
A C++ sort wrapper enabling random-access sorting on non-random-access containers and optimized performance for large types.
A standardized C++/Java library for accessing multiple cameras and streaming M-JPEG over HTTP for robotics applications.
SDK for working with Cepton LiDAR sensors, providing networking, packet parsing, calibration, and frame accumulation.
An Eclipse plug-in that integrates the SCons build system into Eclipse for C/C++ development.
A C++ public transportation server for network modeling, passenger information, DRT reservation, and operations optimization.
A curated collection of resources for game design, development, and marketing, covering art, programming, audio, engines, and more.
A ROS2 library for synchronizing and filtering messages based on time and other conditions, ported from ROS message_filters.
Extrudes a 32-bit color image into a 3D mesh using C++11 with no external dependencies.
A C++ library for parsing MusicXML files and generating musical notation layouts.
A ROS-based behavior tree library for modular control flow in distributed robotic applications, with XML parsing and visualization.
An Adobe Air Native Extension for building BitTorrent-enabled applications using ActionScript 3 and C++.
A Godot extension to pre-warm shaders at startup, preventing runtime stuttering caused by shader compilation.
A C++ library for creating, signing, and serializing Ripple transactions without running a full rippled node.
A template for creating C++ DLL extensions for GameMaker, automating function registration and GMX generation.
A C++ API library for interacting with Polkadot and Substrate-based blockchains via WebSocket connections.
A step-by-step educational project exploring the Vulkan API with careful attention to correctness across GPU drivers.
A C++ library for reading, manipulating, and creating FoLiA (Format for Linguistic Annotation) documents.
A simple, configurable C++ shell prompt program that works across multiple shells with consistent styling.
Generate Ada bindings for C++ code, supporting complex features like object orientation and templates.
A CMake module that automatically downloads, installs, and manages external package managers like Conan and vcpkg within CMake projects.
ROS/ROS2 driver for SwiftNav Duro Inertial GPS/GNSS receivers, providing pose, IMU, and navigation data.
A C++11 client library for connecting to Vert.x 3.x event bus via WebSocket.
A lightweight C++ Vulkan abstraction framework that simplifies API usage while preserving Vulkan semantics and minimizing overhead.
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