A Godot extension to pre-warm shaders at startup, preventing runtime stuttering caused by shader compilation.
Godot Shader Pipeline Warm-Up is a tool designed to eliminate first-use shader compilation stutter in Godot games. It works by discovering materials at editor time and warming them up incrementally during game startup, leading to smoother runtime performance.
The project prioritizes a deterministic, non-blocking approach to shader warm-up, trading a small, controlled startup cost for the elimination of unpredictable runtime stutters.
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