Showing 10 of 10 projects
A production-grade navigation framework for autonomous mobile robots built on ROS 2.
A C++17 library for creating flexible, reactive Behavior Trees, primarily for robotics and game AI.
A powerful Godot Engine addon for creating robust AI systems using behavior trees.
A Godot 4 plugin providing Behavior Trees and Hierarchical State Machines for creating complex AI behaviors in games.
A high-performance Java AI framework for games, featuring steering behaviors, pathfinding, behavior trees, and finite state machines.
A graphical editor for creating and monitoring Behavior Trees, compliant with BehaviorTree.CPP.
A C# library for implementing behavior trees in game AI, providing a modular framework for creating complex NPC behaviors.
A fast, scalable, and extensible utility-based decision-making AI library for C# and Unity.
ROS extensions and implementations for the PyTrees behavior tree library, enabling modular robot behavior design.
A lightweight C++ behavior tree library with a QT5 remote debugger and optional Lua bindings for AI logic.
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