Showing 36 of 266 projects
A Go library for audio processing and synthesis with WAVE file support, oscillators, and breakpoints.
An iOS/macOS framework for creating AirPlay servers to receive audio streams from Apple devices.
A joint audio tagging and speech recognition model that adds audio event detection to OpenAI Whisper with minimal computational overhead.
Go bindings for the miniaudio library, providing a cross-platform audio playback and capture API.
A tool for real-time audio performance in the browser using a chainable JavaScript API for oscillators and samplers.
An open-source software-defined radio app for Mac and mobile devices that streams local FM broadcasts and scanner frequencies via RTL-SDR.
A free ActionScript 3 library for fast 2D Flash game development, handling graphics, collision, input, and debugging.
A battle-tested Go library for encoding and decoding WAV audio files.
Rust bindings and wrappers for the PortAudio cross-platform audio I/O library.
A JavaScript library that analyzes audio rhythms using music theory to drive audio-reactive visualizations.
A small, dependency-free library for declaratively manipulating the Web Audio API.
Crystal bindings for the SFML multimedia library, enabling hardware-accelerated 2D graphics, audio, input, and networking in Crystal applications.
A Python CLI tool for controlling Dante network audio devices without proprietary Dante Controller software.
A Rust library for parsing, converting, and writing metadata across various audio formats.
A pure Python wrapper for SDL2 and its addon libraries using ctypes, enabling multimedia applications without C extensions.
A cross-platform Audio-over-IP monitoring application for AES67, RAVENNA, and ST2110-30 streams in live sound, studio, and broadcast.
A lightweight TypeScript/JavaScript library that simplifies working with the Web Audio API and provides powerful playlist management in the browser.
An audio player component for Ionic 3 and Angular 4 applications supporting both HTML5 and native Cordova audio.
A Python library for live coding music, enabling algorithmic composition and improvisation via MIDI, OSC, and SuperCollider.
A micro-library for loading, playing, and generating sound effects and music for games and interactive applications.
A music player for local album collections built with Rust and GTK.
A lightweight Swift library for preparing, playing, and removing audio sounds in iOS apps with simple memory management.
A collection of MicroPython examples for using the I2S protocol to play and record audio on microcontrollers.
A C99 cross-platform 2D game library with deferred/forward rendering, collision detection, audio, and asset management.
A JavaScript data structure for high-level audio manipulation, including loading, processing, recording, and saving audio.
An iOS library that automatically starts and stops audio recording based on sound detection, optimized for human speech.
A Python implementation of the Subsonic server API for self-hosted music streaming.
A Swift library for iOS and tvOS that adds animated audio indicator bars to show which audio is playing, similar to Apple's Podcasts app.
A Swift library for iOS that provides customizable audio and video encoding options beyond AVAssetExportSession.
A modern C++ library for reading and writing audio streams with idiomatic STL integration.
A Wagtail module for managing video and audio files within the admin interface, similar to wagtail.documents.
A minimal JavaScript synthesizer library for generating music and sound effects in web demos and games.
A native macOS podcast client built with Swift, featuring a three-column layout and iTunes-style library support.
A generic Go package providing a common interface and buffer types for audio analysis and processing.
Python wrapper for Rubber Band audio time-stretching and pitch-shifting library.
A fast, professional audio metering and visualization application for Linux, built with Rust and PipeWire.
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