Showing 36 of 205 projects
A Python CLI tool for controlling Dante network audio devices without proprietary Dante Controller software.
A lightweight TypeScript/JavaScript library that simplifies working with the Web Audio API and provides powerful playlist management in the browser.
A cross-platform Audio-over-IP monitoring application for AES67, RAVENNA, and ST2110-30 streams in live sound, studio, and broadcast.
A Rust library for parsing, converting, and writing metadata across various audio formats.
An audio player component for Ionic 3 and Angular 4 applications supporting both HTML5 and native Cordova audio.
A micro-library for loading, playing, and generating sound effects and music for games and interactive applications.
A Python library for live coding music, enabling algorithmic composition and improvisation via MIDI, OSC, and SuperCollider.
A music player for local album collections built with Rust and GTK.
A lightweight Swift library for preparing, playing, and removing audio sounds in iOS apps with simple memory management.
A collection of MicroPython examples for using the I2S protocol to play and record audio on microcontrollers.
A C99 cross-platform 2D game library with deferred/forward rendering, collision detection, audio, and asset management.
An iOS library that automatically starts and stops audio recording based on sound detection, optimized for human speech.
A JavaScript data structure for high-level audio manipulation, including loading, processing, recording, and saving audio.
A Swift library for iOS and tvOS that adds animated audio indicator bars to show which audio is playing, similar to Apple's Podcasts app.
A Python implementation of the Subsonic server API for self-hosted music streaming.
A Swift library for iOS that provides customizable audio and video encoding options beyond AVAssetExportSession.
A modern C++ library for reading and writing audio streams with idiomatic STL integration.
A Wagtail module for managing video and audio files within the admin interface, similar to wagtail.documents.
A minimal JavaScript synthesizer library for generating music and sound effects in web demos and games.
A native macOS podcast client built with Swift, featuring a three-column layout and iTunes-style library support.
A generic Go package providing a common interface and buffer types for audio analysis and processing.
Python wrapper for Rubber Band audio time-stretching and pitch-shifting library.
SDL bindings for Rust that wrap low-level C components in idiomatic Rust code.
A suite of tools and libraries for GameMaker development, including a VSCode extension, CLI, and programmatic APIs.
A simple audio/video streaming server implementing the SHOUTcast protocol for media broadcasting.
A fast, professional audio metering and visualization application for Linux, built with Rust and PipeWire.
A Go library for generating fully compliant iTunes and RSS 2.0 podcast feeds with a simple API.
A Python library for easy access, management, and processing of audio datasets, particularly for machine learning tasks.
A cross-platform game engine written in D with scripting support, supporting multiple rendering backends and platforms.
Audio input/output source locking and switching tool for macOS.
A lightweight iOS library for basic video editing tasks like rotation, cropping, watermarking, and audio addition.
A lightweight Spotify mini-player for macOS that provides quick access to music controls from the menu bar.
Play the classic DOOM game directly inside Neovim v0.11+ on Linux and macOS.
A JavaScript library for interacting with Amazon's Alexa Voice Service (AVS) directly from web browsers.
A collection of cross-platform audio plugins for Xamarin and Windows applications.
Ada 2022 bindings to SDL 2, providing a variable-thickness wrapper for multimedia and game development.
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