Showing 36 of 266 projects
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A strongly-timed, concurrent programming language for real-time sound synthesis, music creation, and audio experimentation.
GPU-accelerated audio preprocessing layers for Keras/TensorFlow, enabling real-time audio feature extraction within neural networks.
A Flutter plugin for audio recording and playback across iOS, Android, and Web with support for various codecs and live streams.
LibreTime: Radio Broadcast & Automation Platform
A p5.js library that brings the Processing approach to Web Audio for creative coding with sound.
A Swift library for monophonic pitch detection in audio signals, offering multiple estimation algorithms.
A simple personal server to serve audio files from directories, primarily for audiobooks, with a focus on simplicity and minimalist design.
Go bindings for the PortAudio audio I/O library, enabling audio input/output operations in Go applications.
A lightweight, dependency-free Python library for reading metadata and images from various audio file formats.
A high-performance audio engine for React Native that implements the Web Audio API specification.
A Vue.js plugin providing audio visualization components using the Web Audio API.
A React Native module for streaming audio with background playback support and media controls for iOS and Android.
A library for extracting and displaying technical metadata and tags from video and audio files.
A cross-browser wrapper for the Web Audio API that provides a reliable, side-effect-free implementation following the standard.
A Flutter plugin for playing audio from assets, network, files, and live streams with multi-platform support and notifications.
A simple, beautiful cross-platform desktop podcast app for Windows, macOS, and Linux.
A cross-platform Xamarin plugin for native audio and video playback with queue management and media notifications.
A Swift wrapper around AVPlayer with enhanced features for playing local and remote audio files.
An open-source synthesizer plugin that creates music by drawing 3D objects, text, and images on an oscilloscope using audio.
A Godot plugin for procedural audio and adaptive music, enabling complex soundscapes with minimal code.
A Swift wrapper for the FFmpeg API, enabling multimedia processing in Swift applications.
A faithful implementation of the classic Duck Hunt game using JavaScript and HTML5.
A C++ wrapper library for SDL2 and its satellite libraries, providing RAII, exceptions, and modern C++ idioms.
A terminal-based application to search, play, and record from over 40,000 radio stations worldwide.
A comprehensive MIDI library for Node.js and web browsers, enabling MIDI messaging across platforms.
A strongly-timed musical programming language inspired by ChucK, designed for simplicity, speed, and embeddability.
A Vue composable for playing sound effects in web applications using Howler.js.
A Linux daemon implementing the AES67 standard for real-time audio over IP with a configuration WebUI.
cross-library (GStreamer + Core Audio + MAD + FFmpeg) audio decoding for Python
Go bindings for libVLC enabling multimedia playback, streaming, and recording in Go applications.
A lightweight audiowave progressbar for Android, written in Kotlin, that can also function as a seekbar.
A sleek and efficient podcast downloader.
A Python library for extracting a wide range of audio spectral features from mono audio files using efficient algorithms.
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
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