Showing 36 of 205 projects
A React Native module for streaming audio with background playback support and media controls for iOS and Android.
A high-performance audio engine for React Native that implements the Web Audio API specification.
A cross-browser wrapper for the Web Audio API that provides a reliable, side-effect-free implementation following the standard.
A Flutter plugin for playing audio from assets, network, files, and live streams with multi-platform support and notifications.
A library for extracting and displaying technical metadata and tags from video and audio files.
A simple, beautiful cross-platform desktop podcast app for Windows, macOS, and Linux.
A cross-platform Xamarin plugin for native audio and video playback with queue management and media notifications.
A Swift wrapper around AVPlayer with enhanced features for playing local and remote audio files.
An open-source synthesizer plugin that creates music by drawing 3D objects, text, and images on an oscilloscope using audio.
A Godot plugin for procedural audio and adaptive music, enabling complex soundscapes with minimal code.
A Swift wrapper for the FFmpeg API, enabling multimedia processing in Swift applications.
A faithful implementation of the classic Duck Hunt game using JavaScript and HTML5.
A C++ wrapper library for SDL2 and its satellite libraries, providing RAII, exceptions, and modern C++ idioms.
A comprehensive MIDI library for Node.js and web browsers, enabling MIDI messaging across platforms.
A terminal-based application to search, play, and record from over 40,000 radio stations worldwide.
A strongly-timed musical programming language inspired by ChucK, designed for simplicity, speed, and embeddability.
A Vue composable for playing sound effects in web applications using Howler.js.
A Linux daemon implementing the AES67 standard for real-time audio over IP with a configuration WebUI.
Go bindings for libVLC enabling multimedia playback, streaming, and recording in Go applications.
A lightweight audiowave progressbar for Android, written in Kotlin, that can also function as a seekbar.
A Python library for extracting a wide range of audio spectral features from mono audio files using efficient algorithms.
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
An iOS/macOS framework for creating AirPlay servers to receive audio streams from Apple devices.
A joint audio tagging and speech recognition model that adds audio event detection to OpenAI Whisper with minimal computational overhead.
A Go library for audio processing and synthesis with WAVE file support, oscillators, and breakpoints.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
Go bindings for the miniaudio library, providing a cross-platform audio playback and capture API.
A tool for real-time audio performance in the browser using a chainable JavaScript API for oscillators and samplers.
An open-source software-defined radio app for Mac and mobile devices that streams local FM broadcasts and scanner frequencies via RTL-SDR.
A free ActionScript 3 library for fast 2D Flash game development, handling graphics, collision, input, and debugging.
Rust bindings and wrappers for the PortAudio cross-platform audio I/O library.
A battle-tested Go library for encoding and decoding WAV audio files.
A JavaScript library that analyzes audio rhythms using music theory to drive audio-reactive visualizations.
A small, dependency-free library for declaratively manipulating the Web Audio API.
Crystal bindings for the SFML multimedia library, enabling hardware-accelerated 2D graphics, audio, input, and networking in Crystal applications.
A pure Python wrapper for SDL2 and its addon libraries using ctypes, enabling multimedia applications without C extensions.
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