Showing 36 of 222 projects
A Python package for reading and writing STEM multistream audio files using ffmpeg and MP4Box.
A macOS menu bar app that detects chords from songs playing in iTunes or Spotify.
Command-line tools for working with linear timecode (LTC) audio signals.
A Blazor wrapper for the Media Capture and Streams browser API, enabling access to microphones, cameras, and media streams in .NET web apps.
A deep learning system for automatic spoken language identification from audio files using TensorFlow and Caffe.
Extract metadata and thumbnails from media files (audio/video) in React Native applications.
Python library for audio augmentation, generating multiple audio files from a mono source with speed, tone, and amplitude modifications.
A Python-based real-time binaural renderer for spherical microphone array signals with head-tracking support.
A Swift library for iOS that analyzes BPM (beats per minute) from audio files using the Superpowered audio engine.
A Docker-based speech recognition model that converts short English WAV audio files into text using Mozilla's DeepSpeech.
A cross-platform audio engine optimized for games, featuring spatial audio, data-driven configuration, and a plugin architecture.
Converts MIDI files to PICO-8 cartridge data for music playback in games.
A Swift library for iOS and macOS that generates audio waveform visualizations from audio files.
A Web Audio API test library for continuous integration, enabling strict type checking and audio graph simulation.
A React component library for visualizing and editing audio filters with interactive SVG-based controls.
A musical instrument strobe tuner with cents and frequency display, featuring spectrum analysis and tuning aids for accordions.
A TypeScript library for generating artificial reverb impulse responses for convolution reverb effects.
Generates embedding vectors from audio files using a TensorFlow model trained on AudioSet, deployable as a Docker container.
A Python 3 library and command-line tools for reading, calculating, and writing ReplayGain loudness normalization to audio files.
A Rust library for real-time, cross-platform audio processing and synthesis.
A JACK-based audio logger for continuous recording with automatic file rotation, designed for radio station transmission archiving.
A fast Modified Discrete Cosine Transform implementation using SciPy and FFTs for audio coding applications.
A comprehensive, searchable list of all FFmpeg command-line flags formatted for easy reference.
An F# library for sound synthesis, processing, and effects with functional programming patterns.
A signal processing toolbox for Torch 7 providing Fourier transforms, spectrograms, and other signal analysis functions.
V language bindings for Mozilla's DeepSpeech, enabling speech-to-text functionality in V applications.
A lightweight C++ header-only library for reading and writing Broadcast Wave 64 (ITU-R BS.2088) audio files.
A zero-dependency V library for reading and writing WAV files with full cross-platform support.
Auralisation tool for visualizing learned features in convolutional neural networks applied to audio spectrograms.
An audio decoding and processing framework for ComputerCraft, supporting multiple formats and real-time streaming.
A C++ library with Python bindings for modelling perceived loudness using cascadable processing modules.
Go bindings for libsamplerate, a high-quality audio sample rate conversion library.
A JavaScript library for smooth, interruptible volume fading of WebAudio GainNodes with linear and exponential curves.
A C++14 library for rendering ADM audio content according to ITU-R BS.2127, providing gain calculation and application components.
A lightweight WebAudio-based library for resampling audio files directly in the browser.
A React Native app that analyzes music meter levels and sends control signals to Bluetooth devices for synchronized experiences.
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