Showing 32 of 140 projects
A GameMaker Studio 2 camera system that combines pixel-perfect rendering with smooth movement to eliminate visual artifacts.
A simple 9patch library for the LÖVE 2D game framework.
A 2D game engine and editor for creating custom Legend of Zelda quests.
A stackable screen and state management library for the LÖVE 2D game framework.
Docker images for Godot Engine with normal and 2D-optimized builds, designed for CI/CD workflows.
An example of collidable, destructible terrain in GameMaker Studio 2 using surfaces and grids.
A Swift playground demonstrating physics collision detection using SpriteKit's category bit masks and contact delegates.
A LOVE2D project template that enables writing games in MoonScript without precompiling .moon files to .lua.
A simple layout helper for Love2D games, using containers and rules to manage UI positioning and sizing.
A programmable GML framework for creating and managing user interfaces in Game Maker Studio 2.x, 1.x, and GM8.
Internationalization library for LÖVE game engine providing text translation and audio localization.
A Love2D runtime texture atlas library that creates atlases at load time without external tools, optimizing memory and performance.
A Dart game engine with a scene graph and HTML5 Canvas rendering, modeled after Cocos2d-js concepts.
A simple and lightweight TypeScript framework for creating tiny pixel-style HTML5 games.
A Godot 3.x camera node for box, room, and grid-based 2D movement with aspect ratio preservation.
A simple UI grid layout library for the LÖVE 2D game engine, supporting text, buttons, and images.
A collection of reusable scripts and utilities for the Godot game engine to accelerate development.
A cross-platform game developed in Java with LibGDX for mobile and browser support.
A library of scripts for implementing UI designs in GameMaker Studio 2 projects.
A template project for GameMaker Studio 2.3+ providing a modular foundation for 2D low-res tile-based games.
An efficient bullet hell library for Gamemaker Studio 2.3.0, enabling complex bullet patterns in 2D games.
Extensible GUI library for Löve2D written in MoonScript, enabling custom control creation.
A GameMaker Studio 2 library for interpolating values using animation curves with simple sequential animation support.
A Xamarin binding library for integrating Cocos Creator 2.x game projects into Xamarin.Android, Xamarin.iOS, and Xamarin.Forms applications.
A Godot plugin that automatically generates colliders for 2D sprites and plans to support 3D meshes.
A procedural dungeon generator for Game Maker Studio 2.3 that builds dungeons from user-defined color-coded chamber sprites.
A state-based animation system for GameMaker Studio 2.3 that simplifies sprite management and transitions.
A particle effect designer tool for the Starling framework, enabling creation and management of particle systems for 2D games.
A sprite playback system for GameMaker Studio 2.3+ that enables precise animation control and sequencing.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
A simple LÖVE2D library for creating objects with physics, collision detection, and optional textures.
A room-based camera system with smooth transitions for LÖVE game development.
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