Showing 12 of 12 projects
A Swift Playground providing a high-level overview of how modern compilers operate, created for WWDC 2017.
A neural network playground built in pure Swift for iOS, with no third-party dependencies.
A pixel art editor built as a Swift Playground, allowing users to create retro-style pixel art with drawing, color palettes, undo/redo, and save functionality.
A Swift PlaygroundBook teaching image filtering concepts through interactive convolution and edge detection examples.
A curated list of student submissions for the WWDC 2025 Swift Student Challenge, showcasing innovative apps built with Apple technologies.
An interactive Swift PlaygroundBook that teaches neural network concepts through hands-on examples.
An interactive Swift Playground book that teaches ARKit basics and builds a navigation aid for the visually impaired.
An interactive Swift Playground Book teaching binary search trees through a tutorial and game.
An interactive Swift Playground teaching AI programming concepts through a custom four-player Pong game with SpriteKit.
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
An iPad rhythm trainer that uses the camera and Vision framework to detect finger snaps and provide real-time feedback on timing accuracy.
A Swift-based programmatic maze generator and solver using depth-first search and A* algorithms, originally a WWDC17 scholarship submission.
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