Showing 5 of 5 projects
A pixel art editor built as a Swift Playground, allowing users to create retro-style pixel art with drawing, color palettes, undo/redo, and save functionality.
A Swift PlaygroundBook teaching image filtering concepts through interactive convolution and edge detection examples.
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
A Swift-based programmatic maze generator and solver using depth-first search and A* algorithms, originally a WWDC17 scholarship submission.
Interactive playground for experimenting with roulettes and polygon rotations through visual manipulation.
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