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A Swift PlaygroundBook teaching image filtering concepts through interactive convolution and edge detection examples.
An interactive Swift PlaygroundBook that teaches neural network concepts through hands-on examples.
Converts official iPad Swift Playgroundbooks into macOS-compatible Playgrounds for users without iPads.
An interactive Swift Playground book that teaches ARKit basics and builds a navigation aid for the visually impaired.
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
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