Showing 15 of 15 projects
A zero-config, fast and small (~3kB) virtual list and grid component for React, Vue, Solid, and Svelte.
A fast, low-level C# binding for OpenGL, OpenAL, and OpenCL with cross-platform windowing, input, and math libraries.
A cross-platform windowing and multimedia library for Python, designed for games and visually rich applications.
A cross-platform window creation library in Rust that supports Windows, macOS, Linux, iOS, and Android.
A small cross-platform C library for creating windows and rendering 32-bit pixel buffers.
GLFW3 bindings and idiomatic wrapper for Rust, enabling window creation and input handling.
A pure Go GPU computing framework for graphics and compute operations with dual backends and zero CGO.
Go cross-platform library for creating OpenGL contexts and handling events with desktop and browser backends.
Pascal binding for SFML, providing access to windowing, graphics, audio, and network functionality.
A V wrapper for the cross-platform IUP UI library, providing a native V feel while staying faithful to the original API.
Ada semi-thick binding to the SFML multimedia library, providing a native Ada API for graphics, audio, windowing, and networking.
Static and dynamic D language bindings for the GLFW library, compatible with BetterC, @nogc, and nothrow.
Auto-generated D bindings for the sokol headers, enabling cross-platform graphics and audio development in D.
GLFW bindings for Haxe enabling cross-platform window creation, OpenGL context management, and input handling.
A Yew component for virtual scrolling that only renders visible content into the DOM.
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