A cross-platform window creation library in Rust that supports Windows, macOS, Linux, iOS, and Android.
TAO is a cross-platform window creation library written in Rust that enables developers to build native application windows for Windows, macOS, Linux, iOS, and Android. It solves the problem of managing platform-specific windowing APIs by providing a unified Rust interface, originally forked from winit and optimized for use with the Tauri framework.
Rust developers building cross-platform desktop or mobile applications who need native windowing capabilities, particularly those using or considering the Tauri framework for their projects.
Developers choose TAO for its robust cross-platform support, memory-safe Rust implementation, and tight integration with Tauri, while benefiting from an active maintenance cycle and potential future modular architecture that could serve the wider Rust community.
The TAO of cross-platform windowing. A library in Rust built for Tauri.
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Supports Windows, macOS, Linux, iOS, and Android from a single Rust codebase, enabling true cross-platform development without switching APIs.
Built entirely in Rust, it leverages Rust's memory safety guarantees for system-level window management, reducing risks of crashes and vulnerabilities.
Designed as the underlying windowing layer for Tauri, ensuring seamless compatibility and active maintenance, while remaining usable as a standalone library.
Uses GTK3 for Linux windowing instead of winit's original approach, with clear setup instructions for distributions like Arch and Debian, as noted in the README.
Requires manual dependency installation, such as GTK3 on Linux and NDK setup for Android, adding complexity to the development workflow.
Limited to Rust projects, making it unsuitable for polyglot teams or applications built with other programming languages.
The README is brief, primarily linking to external docs, which may force developers to seek additional resources for in-depth guidance and examples.