Showing 7 of 7 projects
A conformant OpenGL ES implementation that translates OpenGL ES API calls to Vulkan, Direct3D, Metal, and other native graphics APIs.
A reference compiler front end for GLSL and ESSL, partial HLSL support, and a SPIR-V generator.
A low-level, ultra-portable SDK for building high-performance games and media applications across all platforms.
A low-level, ultra-portable SDK for building high-performance games and media applications across all platforms.
A cross-compiler for shader languages, converting between SPIR-V, GLSL, HLSL, and Metal Shader Language.
A Lisp to GLSL compiler that translates a Common Lisp-like dialect into shader code for graphics programming.
A Haxe-based shading language that compiles to GLSL ES 3.0 with IDE support, modularity, and modern language features.
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