Showing 26 of 62 projects
A free terminal emulator for Data General DASHER D200/D210 character-based terminals, supporting serial and telnet connections.
Adds Z80 Assembly language syntax highlighting and support to Visual Studio Code.
A GameBoy Powerpoint-like slides viewer built in Z80 Assembler for presentations inside a GB emulator.
A Game Boy assembly port of the classic Commodore 64 BASIC one-liner that generates a maze-like pattern.
A MicroPython module for FreeDOS providing low-level DOS functions like port I/O, memory access, and interrupt control.
A Game Boy assembly tutorial demonstrating how to manipulate scroll registers during HBlank to create raster effects like sine waves and transitions.
An Arduino-based serial-to-GPIB converter that emulates an RS232 interface for vintage HP pen plotters.
A mono-spaced font family derived from character stroke coordinates from the Commodore 1520 plotter ROM.
A low-latency, grid-based terminal graphics engine in Common Lisp for building retro ASCII games and fast mouse-driven terminal applications.
A barely-IBM-compatible PC emulator written in Lua 5.3, ported to CraftOS-PC.
A Brainfuck interpreter written in Z80 assembly for the Game Boy, with platform-specific limitations.
A Chip-8 emulator for the Super Nintendo Entertainment System, written entirely in 65c816 and SPC-700 assembly.
A Game Boy ROM that implements the DES encryption algorithm for demonstration purposes.
A cross-platform unit testing tool for MOS 6502 assembly programs, featuring a built-in emulator and JSON-based test scenarios.
A Zsh plugin that displays random ANSI/ASCII art banners on shell startup for terminal customization.
Disassembly of FX Hammer, the sound effect engine used in Carillon Editor for creating Game Boy sound effects.
A classic Gomoku (five-in-a-row) board game implementation for multiple retro and modern computing platforms.
Convert TrueType fonts to Octo assembly code for Chip-8 development.
A MicroPython port of the classic Software Automatic Mouth (SAM) text-to-speech synthesizer for embedded systems.
Game Boy video effect experiments using STAT interrupts for real-time screen manipulations.
A Commodore 64-inspired retro theme for Omarchy with double-blue palette and chunky fonts.
A pure software 3D engine for DOS and Linux, featuring real-time rendering with dynamic lighting, animated textures, and portal rendering.
A virtual text-mode library with Unicode support, a 16-color palette, and a markup language for vintage-style text rendering.
Chip-8 multiplication routines for 4x4, 8x8, and 16x16 bit operations, written in Octo assembly.
A collection of plugins for CraftOS-PC that add Discord integration, joystick support, sound generation, and other peripherals.
A Brainf*ck interpreter that runs on the original GameBoy hardware, allowing you to write and execute Brainf*ck programs on a GameBoy.
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