Showing 17 of 53 projects
A cross-platform 2D framework written in Haxe that exports natively to desktop, mobile, web, and Unity.
An easy-to-use, high-performance Vulkan rendering engine for Rust with automated resource management and a render graph.
A hackable 3D game rendering engine designed for prototyping and custom rendering pipelines.
A high-performance, multithreaded rendering engine built on Vulkan API with a customizable render graph and cross-platform support.
A simple ray tracer implemented in Rust for learning and generating images from scene descriptions.
A lightweight, web-first, and extendable 3D rendering library with a three.js-like API and modern performance features.
A blazing fast, modern game engine powered by WebGPU for Deno and the browser.
An iOS/macOS framework for rendering sheet music from MusicXML files.
A low-level WebGL library for 3D graphics geeks that simplifies WebGL API tasks while maintaining expressive power.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
A modernized Pascal port of the Anti-Grain Geometry library for high-quality 2D graphics rendering in Delphi and Lazarus.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
A 3D game engine with multiple backends, written in the V programming language.
A Dart port of the pixi.js 2D rendering engine for creating interactive graphics and games.
A web browser fully written in Ada with a focus on safety, currently in early development.
A view manager for Aurelia plugins that enables multiple rendering strategies and runtime view configuration.
A GameMaker library for managing game rendering through customizable ordered virtual layers.
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