Showing 18 of 18 projects
A cross-platform Rust reimplementation of the GNU coreutils, aiming for drop-in compatibility with improved performance and error messages.
An Adobe Flash Player emulator written in Rust that runs on desktop and web via WebAssembly.
A faithful HTML5 and JavaScript reimplementation of Winamp 2 with full skin support for the browser.
An open-source re-implementation of Caesar III with UI enhancements and multi-platform support.
An open-source reimplementation of GTA San Andreas game engine in Unity, focusing on gameplay, multiplayer, and modding.
A modern cross-platform reimplementation of the Diablo 1 game engine.
An open-source re-implementation of Chris Sawyer's Locomotion, a transport company simulation game.
An open-source reimplementation of Black & White (2001) in modern C++ with support for OpenGL and Vulkan.
A full reimplementation of The Sims Online game engine with modern enhancements and support for The Sims 1 via Simitone.
An open-source re-implementation of the 2003 space simulation game Freelancer, built with C# and OpenGL.
An open-source reimplementation of the classic 1998 platformer Jazz Jackrabbit 2, supporting multiple original versions and modern platforms.
An open-source reimplementation of Grand Theft Auto 1 (GTA1) using modern technologies, playable in a web browser.
A modern open-source reimplementation of the zEngine used in Gothic and Gothic II games.
A modern reimplementation of Little Big Adventure 1 & 2 in TypeScript, Three.js, and React, playable in the browser.
An open-source engine re-implementation of the 2001 castle simulation game Stronghold, enabling cross-platform play.
A clean-room reimplementation of the Diablo 2 game engine in C, designed for portability and modding.
A portable C reimplementation of the classic ZX Spectrum isometric 3D game 'The Great Escape'.
A reverse-engineered reimplementation of the classic Death Rally game engine, requiring original game assets.
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