A reverse-engineered reimplementation of the classic Death Rally game engine, requiring original game assets.
Death Rally engine reimplementation
This project is a complete re-implementation of the classic 1995 PlayStation racing game wipEout. It faithfully recreates the high-speed anti-gravity racing experience with original assets, offering both a playable web version and native builds for multiple platforms. ## Key Features - **Faithful Recreation** — Reimplements the original game's mechanics, tracks, and visual style using reverse-engineered or recreated assets. - **Multi-Platform Support** — Builds for web (via Emscripten), Linux, macOS, Windows, and other Unix-like systems. - **Dual Backend Options** — Supports SDL2 (with gamepad/controller support) and Sokol backends for graphics rendering. - **Flexible Build System** — Uses CMake and Make for easy compilation across different environments. - **Web Playable** — A fully functional version is playable directly in modern web browsers. ## Philosophy The rewrite prioritizes accuracy to the original gameplay feel while modernizing the underlying codebase for portability and maintainability. It embraces open development and welcomes community contributions to improve both gameplay and technical implementation.
Reverse engineering the 1997 game "Carmageddon"
An attempt to recreate the classic Need for Speed Games (1-6), unpacking their original data files into a modern, scratch built engine.
The video game that combines elements of the racing and role-playing genres.
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