Showing 36 of 580 projects
A native Swift library for MQTT 5.0 and 3.1.1 communication on iOS, macOS, and tvOS.
A Common Lisp framework for building cross-platform GUI and web applications using web technologies and websockets.
TensorFlow implementation of YOLO for real-time object detection using pretrained YOLO_small, YOLO_tiny, and YOLO_face models.
An open-source, self-hosted server implementation of the Pusher protocol for real-time WebSocket communication.
An open-source backend platform offering real-time data, storage, advanced search, and user management for web, mobile, and IoT applications.
A terminal-based stock ticker application that displays real-time financial data from Yahoo! Finance.
A real-time monocular SLAM system for computing camera trajectories and sparse 3D scene reconstruction.
A command-line admin tool for observing and troubleshooting PostgreSQL with a top-like interface and system statistics.
A WebSocket (RFC6455) library for Rust providing client and server implementations with message and frame-level APIs.
A high-performance, deterministic memory allocator with O(1) operations and low fragmentation for embedded and real-time systems.
A data compression library for embedded and real-time systems with minimal memory usage.
An open-source, hardware-agnostic IoT cloud platform built on a lightweight microservices architecture.
A lightweight, event-driven WebSocket library for Rust built on MIO for high-performance networking.
A fast, resilient distributed stream processing framework that simplifies real-time data applications with high performance and easy scaling.
A distributed, Prometheus-compatible, real-time, in-memory time series database designed for massive scalability and low-latency operational metrics.
A curated, community-driven list of awesome Meteor packages, libraries, resources, and software.
A set of Node-RED nodes for creating live data dashboards with configurable widgets and themes.
A high-performance Rust library for building fault-tolerant, asynchronous actor-based systems that scale from local to distributed.
Embeddable message protocol loop library for WebSocket, HTTP, MQTT, and TCP servers with unified API.
A cross-platform 2D game engine written in C++11 with optional Lua scripting, emphasizing performance.
Fast and robust algorithm for segmenting Velodyne LiDAR point clouds into objects for autonomous driving applications.
A high-performance, robust open-source implementation of the OMG DDS specification for real-time distributed systems.
Real-time, jerk-constrained, time-optimal trajectory generation for robots and machines.
Real-time stream processing for python
A real-time AI lakehouse platform with a Python-centric feature store and comprehensive MLOps capabilities.
A scalable game server skeleton implemented in Go with hub-based architecture for multiplayer games.
A toolkit for real-time audio streaming over the network with guaranteed latency and packet loss recovery.
An open-source framework for real-time multi-physics simulation, specializing in medical simulation and robotics.
Build real-time, reactive web apps with .NET back-end and React/Vue/Blazor front-end via WebSocket.
Fast and optimized LiDAR odometry and mapping for real-time indoor/outdoor robot localization, achieving up to 3x speedup over prior methods.
A PyTorch implementation for super fast and accurate 3D object detection using LiDAR point clouds, featuring an anchor-free approach.
A Ruby library for consuming Twitter's Streaming API using EventMachine.
A high-performance Go RPC framework supporting two-way calling, notifications, and broadcast for effective network communication.
An open-source Pusher server implementation compatible with Pusher client libraries for real-time communication.
A developer-friendly entity management system for games and demanding applications based on ECS architecture.
An efficient LiDAR-based semantic SLAM system that builds 3D semantic maps from laser scans.
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