A WebSocket (RFC6455) library for Rust providing client and server implementations with message and frame-level APIs.
Rust-WebSocket is a WebSocket library implementing RFC6455, written entirely in Rust. It provides a framework for handling WebSocket connections for both clients and servers, supporting normal and secure connections. The library offers experimental but functional APIs for building WebSocket-based applications.
Rust developers working on legacy or experimental projects that require a pure Rust WebSocket implementation with both high-level and low-level APIs. It is not recommended for new projects due to outdated dependencies.
Developers choose Rust-WebSocket for its comprehensive RFC6455 compliance, dual client/server support, and flexibility with both message-level and data frame-level APIs. However, its unique selling point is limited as the README advises using alternatives like tungstenite due to obsolete dependencies.
A WebSocket (RFC6455) library written in Rust
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Fully implements the WebSocket standard, verified by Autobahn TestSuite, ensuring reliable and correct protocol handling for both clients and servers.
Offers both high-level message APIs with fragmentation support and low-level data frame APIs, allowing developers to choose the right abstraction for their use case.
Provides a unified framework for building WebSocket clients and servers in pure Rust, with examples for quick setup and testing.
Supports WSS (WebSocket Secure) for encrypted communications, essential for production-grade applications requiring data protection.
Based on Hyper 0.10 and Tokio 0.1, which are outdated and incompatible with modern Rust async ecosystems, limiting integration with current libraries.
The README explicitly warns of slow maintenance, leading to potential unaddressed bugs, security vulnerabilities, and lack of feature updates.
Described as experimental with APIs that may change, and testing is not comprehensive, posing risks for stability in production environments.