Showing 9 of 9 projects
A gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
An interactive workshopper that teaches GLSL shaders and graphics programming through browser-based lessons.
A step-by-step tutorial for learning the Vulkan graphics and compute API from the ground up.
A granular, multi-language shader library for real-time graphics, supporting GLSL, HLSL, Metal, WGSL, and CUDA.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A collection of scripts for creative coding and procedural animation in Unity.
A C++ toolkit for rapid development of live graphical applications and games with immediate-mode UI and graphics rendering.
A thin, modular C++ game engine designed for building games directly from C++ with full control and fast iteration.
A lightweight, cross-platform 3D rendering and animation engine with a clean C++ architecture and C-style API.
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