Showing 12 of 12 projects
An open-source iOS framework for GPU-accelerated image and video processing using OpenGL ES 2.0.
A real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2.
An open-source Python framework for building cross-platform GUI applications that run on desktop, mobile, and embedded systems.
A multi-platform library for OpenGL, OpenGL ES, and Vulkan development, providing window creation, input handling, and context management.
A frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development.
A Swift framework for GPU-accelerated image and video processing on iOS, macOS, and Linux.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A framework for building 2D games and interactive applications for iOS, macOS, and tvOS using Objective-C or Swift.
A conformant OpenGL ES implementation that translates OpenGL ES API calls to Vulkan, Direct3D, Metal, and other native graphics APIs.
A high-performance 3D graphics toolkit for real-time visualization, simulation, and virtual reality applications.
A fast, low-level C# binding for OpenGL, OpenAL, and OpenCL with cross-platform windowing, input, and math libraries.
A 3D engine for Android based on OpenGL ES 2.0/3.0, used for apps and live wallpapers.
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