Showing 36 of 496 projects
A pure OpenFlow software switch written in Erlang, designed for flexibility and rapid development of OpenFlow features.
A Java library that implements a ByteChannel interface over SSLEngine, providing a socket-like API for TLS.
A Rust library for Linux SocketCAN communication, providing network socket access to CAN bus with async support.
An umbrella project providing cross-platform Common Lisp libraries for building large, interactive applications including game development.
A collection of pure GDScript addons for Godot, including networking, UI, debugging, and database tools.
Cross-platform open-source alternative to the FRC Driver Station for operating FRC robots on Windows, macOS, and Linux.
A C++ Godot Engine module providing a comprehensive entity and spell system for building complex 2D/3D RPGs with optional multiplayer support.
A Node.js library for peer discovery in distributed systems using DNS and multicast DNS protocols.
A fast and robust Common Lisp client for Redis, providing full protocol support with pipelining and PubSub.
A Rust crate for easy protocol definitions with built-in networking support and middleware.
A syntactic sugar library for Moya that simplifies API endpoint definitions in Swift.
A blazingly fast networking solution for Roblox that packs data efficiently with minimal bandwidth overhead.
Go implementation of uTP (micro transport protocol) used with BitTorrent, prioritizing simplicity and reliability.
A Java/Android library for embedding and managing the Tor Onion Proxy to host hidden services and route traffic through Tor.
A Lua networking library for LÖVE games, designed to make multiplayer game development easy.
An IDL compiler written in Luau for ROBLOX buffer networking, generating performant and bandwidth-efficient code.
A cross-platform C++ HTTP client library focused on usability, speed, and modern features like caching and connection pooling.
A Refit-based HTTP client library for .NET that adds resilience patterns like retry, caching, authentication, and logging with minimal code.
A buffer-based networking library for Luau/Roblox that serializes data with a custom serializer for high performance.
A fast, minimalistic ARP scanner CLI written in Rust for discovering hosts on local networks.
A minimal category that adds synchronous request support to AFNetworking 1.x, 2.x, and 3.x.
A Terraform module for provisioning and managing AWS Transit Gateway resources with VPC attachments and multi-account sharing.
Lua bindings for ZeroMQ 2.x, enabling high-performance message passing between distributed applications.
A Swift library for interacting with the Dark Sky API to fetch weather forecasts and historical data.
An iOS library to retrieve device IP address, router IP, WiFi SSID, and other network information.
A Common Lisp I/O library providing portable system interfaces for files, sockets, and streams.
A comprehensive Go library for manipulating IP addresses and networks, inspired by Python's ipaddress and Ruby's ipaddr.
A lightweight Java SDK for building Software-Defined Networking (SDN) solutions using OpenDaylight components without Karaf.
A feature-rich framework for building multiplayer games with GameMaker clients and a Node.js server.
A Rust library providing green-threads (fibers) similar to Goroutines, built on MIO for scalable async I/O.
A blocking socket TCP/IP library for Delphi and FreePascal with support for IPv4/IPv6, TLS, and many internet protocols.
A high-level C++ peer-to-peer networking library with automatic bridging and object serialization.
A C99 wrapper library that simplifies the BSD sockets API with a cleaner, configuration-driven interface.
A Lua binding library for ZeroMQ, providing both C and FFI implementations for high-performance messaging.
A Rust library for working with IPv4 and IPv6 CIDR network addresses and ranges.
A Java library providing direct interaction with Valve's Steam servers, ported from SteamKit2.
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