Showing 36 of 497 projects
A pure OpenFlow software switch written in Erlang, designed for flexibility and rapid development of OpenFlow features.
A Java library that implements a ByteChannel interface over SSLEngine, providing a socket-like API for TLS.
A Rust library for Linux SocketCAN communication, providing network socket access to CAN bus with async support.
An umbrella project providing cross-platform Common Lisp libraries for building large, interactive applications including game development.
A C++ Godot Engine module providing a comprehensive entity and spell system for building complex 2D/3D RPGs with optional multiplayer support.
A collection of pure GDScript addons for Godot, including networking, UI, debugging, and database tools.
Cross-platform open-source alternative to the FRC Driver Station for operating FRC robots on Windows, macOS, and Linux.
A fast and robust Common Lisp client for Redis, providing full protocol support with pipelining and PubSub.
A Node.js library for peer discovery in distributed systems using DNS and multicast DNS protocols.
An IDL compiler written in Luau for ROBLOX buffer networking, generating performant and bandwidth-efficient code.
A Rust crate for easy protocol definitions with built-in networking support and middleware.
A blazingly fast networking solution for Roblox that packs data efficiently with minimal bandwidth overhead.
A syntactic sugar library for Moya that simplifies API endpoint definitions in Swift.
A Java/Android library for embedding and managing the Tor Onion Proxy to host hidden services and route traffic through Tor.
A Lua networking library for LÖVE games, designed to make multiplayer game development easy.
A buffer-based networking library for Luau/Roblox that serializes data with a custom serializer for high performance.
Go implementation of uTP (micro transport protocol) used with BitTorrent, prioritizing simplicity and reliability.
A cross-platform C++ HTTP client library focused on usability, speed, and modern features like caching and connection pooling.
A Refit-based HTTP client library for .NET that adds resilience patterns like retry, caching, authentication, and logging with minimal code.
A fast, minimalistic ARP scanner CLI written in Rust for discovering hosts on local networks.
A minimal category that adds synchronous request support to AFNetworking 1.x, 2.x, and 3.x.
A Terraform module for provisioning and managing AWS Transit Gateway resources with VPC attachments and multi-account sharing.
Lua bindings for ZeroMQ 2.x, enabling high-performance message passing between distributed applications.
A Swift library for interacting with the Dark Sky API to fetch weather forecasts and historical data.
A blocking socket TCP/IP library for Delphi and FreePascal with support for IPv4/IPv6, TLS, and many internet protocols.
An iOS library to retrieve device IP address, router IP, WiFi SSID, and other network information.
A Common Lisp I/O library providing portable system interfaces for files, sockets, and streams.
A comprehensive Go library for manipulating IP addresses and networks, inspired by Python's ipaddress and Ruby's ipaddr.
A feature-rich framework for building multiplayer games with GameMaker clients and a Node.js server.
A lightweight Java SDK for building Software-Defined Networking (SDN) solutions using OpenDaylight components without Karaf.
A Rust library providing green-threads (fibers) similar to Goroutines, built on MIO for scalable async I/O.
A Lua binding library for ZeroMQ, providing both C and FFI implementations for high-performance messaging.
A high-level C++ peer-to-peer networking library with automatic bridging and object serialization.
A Java library providing direct interaction with Valve's Steam servers, ported from SteamKit2.
A C99 wrapper library that simplifies the BSD sockets API with a cleaner, configuration-driven interface.
A Rust library for working with IPv4 and IPv6 CIDR network addresses and ranges.
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