Showing 36 of 372 projects
A React Native wrapper for the Socket.IO Swift client library, enabling real-time communication in iOS apps.
A Node.js package that implements the W3C XMLHttpRequest specification, enabling browser-like HTTP client functionality.
A definition-based networking framework for Roblox that simplifies creating and managing remote events and functions.
A deprecated React Native module for downloading and uploading files on iOS and Android.
A zero-dependency networking library for building modern and secure iOS, watchOS, macOS, and tvOS applications.
A low-level Swift networking library for building HTTP and FastCGI servers, underpinning the Kitura web framework.
An elegant network abstraction layer for Swift that combines the strengths of Alamofire and Moya.
Native Node.js bindings for libutp, enabling uTP (Micro Transport Protocol) networking.
SSL/TLS add-in framework for BlueSocket in Swift, supporting Secure Transport on Apple platforms and OpenSSL on Linux.
iOS UI controls for visualizing graphs and networks, powered by Graphviz.
Rust bindings for iptables, enabling programmatic manipulation of Linux firewall rules.
A pure Go implementation of the OpenFlow protocol with an API inspired by Go's standard HTTP library.
A Godot module for high-performance multiplayer games with multi-channel ENet networking.
A lightweight iOS library for logging network requests and responses, supporting Alamofire and NSURLSession.
A powerful binary serialization library for D with minimal boilerplate, supporting bit-level control and custom serialization.
A simple, extensible HTTP networking library for iOS with typed JSON responses and custom interceptors.
A Go HTTP client inspired by the Web Fetch API, offering a lightweight and powerful alternative to Axios and Got.
A fetch API polyfill for React Native built on the native Networking API with text streaming support.
A Haxe SDK for building multiplayer game clients that connect to Colyseus servers.
Java API wrapper for AccelIO, providing high-performance asynchronous messaging and RPC with RDMA and TCP/IP transport support.
A pure Python implementation of MDNS with Service Discovery for MicroPython devices.
A WebSocket client library for AutoHotkey that enables real-time communication with WebSocket servers.
A library for implementing pauseable coroutine functions in GameMaker Studio using native GML macros.
An enhanced and lightweight HTTP client package for Go, designed for quick and easy HTTP requests.
An HTTP/2 client for Elixir, designed for simplicity and full RFC 7540 compliance.
A high-level AutoHotkey wrapper for Winsock APIs enabling TCP/IP client-server communication.
A Go package for sending and receiving raw Ethernet frames on Linux, FreeBSD, and OS X.
A C# library implementing SNMP protocol versions 1, 2, and 3 for network management in .NET applications.
A macOS menu bar app that automatically routes specific domains and services around your VPN connection.
A cross-platform, event-driven C library providing a unified networking stack with HTTP, WebSocket, data structures, and cryptography.
A declarative networking library for iOS that combines URLSession with RxSwift for clean, reactive API calls.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
A Swift wrapper for Apple's Multipeer Connectivity framework that simplifies peer-to-peer session management on iOS.
A minimal Open Sound Control (OSC) client and server library for MicroPython and CPython.
A simple CLI tool to manage IPTables forwards on Linux servers.
A Swift/Objective-C library for Bonjour-based device discovery and networking between iOS, macOS, and tvOS devices.
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