Showing 36 of 496 projects
A cross-platform, event-driven C library providing a unified networking stack with HTTP, WebSocket, data structures, and cryptography.
A Go package for sending and receiving raw Ethernet frames on Linux, FreeBSD, and OS X.
An HTTP/2 client for Elixir, designed for simplicity and full RFC 7540 compliance.
A high-level AutoHotkey wrapper for Winsock APIs enabling TCP/IP client-server communication.
A declarative networking library for iOS that combines URLSession with RxSwift for clean, reactive API calls.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
A Swift wrapper for Apple's Multipeer Connectivity framework that simplifies peer-to-peer session management on iOS.
A minimal Open Sound Control (OSC) client and server library for MicroPython and CPython.
A simple CLI tool to manage IPTables forwards on Linux servers.
A Swift/Objective-C library for Bonjour-based device discovery and networking between iOS, macOS, and tvOS devices.
A declarative and reactive networking library for Swift built on Combine and URL loading system.
A testable RxSwift wrapper for Apple's MultipeerConnectivity framework, enabling reactive peer-to-peer networking.
Get the local network address (IPv4/IPv6) of your machine via Node.js or CLI.
A configurable API client for iOS built on Alamofire and RxSwift, featuring serial/parallel calls, retry logic, and mock responses.
ZeroMQ Swift bindings for iOS, macOS, tvOS, and watchOS with bundled libzmq and object-oriented API.
A fast, simple, and easy-to-use Android networking library built on Volley, OkHttp, and Gson.
A runtime-agnostic replication library for Entity Component System (ECS) architectures with granular player filtering.
A deprecated Swift library combining Alamofire and Unbox for easy JSON downloading and decoding into objects.
An HTTP client library for MicroPython with an API similar to Python's requests library.
A multiplayer first-person shooter example project built with Godot 3.2 game engine.
A comprehensive collection of IRC protocol documentation, specifications, and historical references.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
A collection of socket utilities in pure Swift, providing low-level POSIX interfaces and higher-level abstractions.
A Rust CLI tool for stateless inspection of NTP, NTS, and PTP time sources, similar to dig or ping for time protocols.
A GitHub Action that integrates ZeroTier SDN into CI/CD workflows by temporarily joining runners to private virtual networks.
A multiplayer 3D shooter template with client-side prediction and lag compensation using Babylon.js and nengi.js.
A functional wrapper for Apple's MultipeerConnectivity framework with lightweight syntax and automatic edge case handling.
A Go library that adds configurable retry functionality to the standard http.Client via RoundTripper wrapping.
A user-friendly Go package and CLI tool for sending and listening to TCP socket connections.
A session-based Swift HTTP networking and OAuth2 authentication library for iOS, macOS, tvOS, and watchOS.
A collection of independent Go packages for building small daemons and servers with advanced logging, systemd integration, and graceful reloads.
Ansible-based automation for provisioning a bare-metal Kubernetes cluster on Raspberry Pi hardware with integrated networking and monitoring.
An Elixir CIDR library compatible with Erlang's :inet module, supporting both IPv4 and IPv6 address parsing and manipulation.
A simple exponential backoff implementation in Go for handling retries with faulty or slow systems.
A Rust crate providing a complete, misuse-resistant codec for parsing and serializing IMAP4rev1 protocol messages.
Easy-to-use ICMP ping library for iOS applications with delegate callbacks for ping time updates.
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