Showing 36 of 496 projects
A native file download utility for React Native iOS apps (deprecated).
A libuv-based Swift web HTTP server framework for building high-performance applications.
An Entity Component System framework for Haxe with optional, non-intrusive networking support for client-server architectures.
A Go library that extends bigcache with clustering support and individual item expiration for distributed applications.
A Node.js library for encoding and decoding raw IP packets with a compact binary format.
Ada semi-thick binding to the SFML multimedia library, providing a native Ada API for graphics, audio, windowing, and networking.
A Node.js IRC client library for building IRC bots and clients with event-driven architecture.
A lightweight, async HTTP client for Common Lisp built on cl-async and fast-http.
An asynchronous Redis client library for Lua with PubSub support and automatic pipelining.
Swift bindings for OpenSSL, enabling cryptographic and TLS functionality in Swift applications on OS X and Linux.
Delphi library for TLS communication using Windows SChannel API, eliminating the need for external OpenSSL libraries.
A Go HTTP client library inspired by Axios, featuring interceptors, JSON handling, configurable instances, and automatic retries.
A SwiftNIO-based networking library providing HTTP server and client support for Kitura web applications.
A lightweight concurrent networking framework for Swift with built-in concurrency control and parameter encoding.
Asynchronous Linux SocketCAN support for Rust's tokio runtime, enabling CAN bus communication.
A Swift network abstraction layer for typed resource fetching and model mapping with composable features.
A simple Haxe network library for TCP communication with built-in protocols and cross-platform support.
A collection of utility classes and methods for Ruby to simplify common programming tasks and enhance code quality.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A Swift-native WebSocket library implementing RFC 6455 with high performance and full platform compatibility.
A minimalistic, extensible REST client library for Go applications with built-in JSON support.
A React Native module for managing WiFi connections, including listing networks, connecting, and checking connection status.
Hash any string value to a valid port number within a specified range.
A lightweight, dependency-free Swift networking stack with built-in mocking and testing support.
A lightweight Swift framework for iOS, macOS, watchOS, and tvOS that simplifies networking and JSON parsing.
A lightweight UDP game server and client framework for building simple 2D and 3D online game prototypes in Rust.
A flexible, performant HTTP server and client library for the D programming language, supporting HTTP/1.1, HTTP/2, and WebSocket.
A GameMaker extension that launches multiple game client instances for easier networking development and testing.
Delphi library for high-capacity named pipe communication with support for large data packets and blocking modes.
A Lua library for creating WebSocket clients and servers within the LÖVE game framework.
A super simple Swift HTTP networking library with modular extensions for powerful API integration.
A Go package for retrieving your public IP address, similar to icanhazip.com but from within Go applications.
A Swift playground demonstrating how to build a micro web server that responds with 'Hello world!' to every request.
A type-safe, high-level networking library for Swift apps that simplifies API calls with structured, reusable requests.
An ActionScript 3 library for establishing local peer-to-peer connections using serverless RTMFP protocol.
A V language wrapper for ZeroMQ (libzmq) providing message passing capabilities with a similar API to the original C library.
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