Showing 36 of 496 projects
A native file download utility for React Native iOS apps (deprecated).
A libuv-based Swift web HTTP server framework for building high-performance applications.
An Entity Component System framework for Haxe with optional, non-intrusive networking support for client-server architectures.
A Go library that extends bigcache with clustering support and individual item expiration for distributed applications.
A Node.js library for encoding and decoding raw IP packets with a compact binary format.
A Node.js IRC client library for building IRC bots and clients with event-driven architecture.
A lightweight, async HTTP client for Common Lisp built on cl-async and fast-http.
Ada semi-thick binding to the SFML multimedia library, providing a native Ada API for graphics, audio, windowing, and networking.
An asynchronous Redis client library for Lua with PubSub support and automatic pipelining.
Swift bindings for OpenSSL, enabling cryptographic and TLS functionality in Swift applications on OS X and Linux.
A Go HTTP client library inspired by Axios, featuring interceptors, JSON handling, configurable instances, and automatic retries.
Delphi library for TLS communication using Windows SChannel API, eliminating the need for external OpenSSL libraries.
Asynchronous Linux SocketCAN support for Rust's tokio runtime, enabling CAN bus communication.
A lightweight concurrent networking framework for Swift with built-in concurrency control and parameter encoding.
A SwiftNIO-based networking library providing HTTP server and client support for Kitura web applications.
A minimalistic, extensible REST client library for Go applications with built-in JSON support.
A Swift-native WebSocket library implementing RFC 6455 with high performance and full platform compatibility.
A Swift network abstraction layer for typed resource fetching and model mapping with composable features.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A collection of utility classes and methods for Ruby to simplify common programming tasks and enhance code quality.
A simple Haxe network library for TCP communication with built-in protocols and cross-platform support.
A React Native module for managing WiFi connections, including listing networks, connecting, and checking connection status.
Hash any string value to a valid port number within a specified range.
A lightweight, dependency-free Swift networking stack with built-in mocking and testing support.
A GameMaker extension that launches multiple game client instances for easier networking development and testing.
A lightweight UDP game server and client framework for building simple 2D and 3D online game prototypes in Rust.
A lightweight Swift framework for iOS, macOS, watchOS, and tvOS that simplifies networking and JSON parsing.
A flexible, performant HTTP server and client library for the D programming language, supporting HTTP/1.1, HTTP/2, and WebSocket.
Delphi library for high-capacity named pipe communication with support for large data packets and blocking modes.
A Lua library for creating WebSocket clients and servers within the LÖVE game framework.
A super simple Swift HTTP networking library with modular extensions for powerful API integration.
A Go package for retrieving your public IP address, similar to icanhazip.com but from within Go applications.
A Godot 4 GDExtension that provides full BitTorrent protocol functionality with native C++ performance.
A type-safe, high-level networking library for Swift apps that simplifies API calls with structured, reusable requests.
A Swift playground demonstrating how to build a micro web server that responds with 'Hello world!' to every request.
An ActionScript 3 library for establishing local peer-to-peer connections using serverless RTMFP protocol.
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