A high-level C++ peer-to-peer networking library with automatic bridging and object serialization.
Breep is a C++ peer-to-peer networking library built on top of Boost. It enables developers to create distributed applications by providing high-level abstractions for network communication, including automatic bridging between peers and direct object serialization over TCP.
C++ developers building peer-to-peer applications, distributed systems, or networked games who want a high-level networking library with minimal boilerplate.
Breep simplifies peer-to-peer networking by handling connection management and data serialization automatically, allowing developers to focus on application logic rather than low-level network details.
C++ peer to peer library, built on the top of boost
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Enables sending and receiving custom C++ objects directly over the network with minimal code, as shown in the tutorial examples using BREEP_DECLARE_TYPE.
Establishes indirect connections through peers when direct links fail, handling network constraints like poorly configured ports without developer intervention.
Adds only 64 bits of extra overhead with optimized serialization, making it efficient compared to raw byte transmission while maintaining high-level abstractions.
Uses listeners for connections, disconnections, and data events, reducing manual network state management and simplifying application logic.
The README admits it's 'very, very slow to compile with,' which can hinder development speed and iteration cycles.
Lacks UDP support, with implementation on hold, restricting use for applications requiring connectionless or real-time communication.
Potentially broken on BigEndian architectures with no testing, as acknowledged in the README, limiting cross-platform deployment.
Not tested as much as it should be, raising concerns about stability, bugs, and reliability in production environments.