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Breep

EUPL-1.1C++0.1.0

A high-level C++ peer-to-peer networking library with automatic bridging and object serialization.

GitHubGitHub
146 stars23 forks0 contributors

What is Breep?

Breep is a C++ peer-to-peer networking library built on top of Boost. It enables developers to create distributed applications by providing high-level abstractions for network communication, including automatic bridging between peers and direct object serialization over TCP.

Target Audience

C++ developers building peer-to-peer applications, distributed systems, or networked games who want a high-level networking library with minimal boilerplate.

Value Proposition

Breep simplifies peer-to-peer networking by handling connection management and data serialization automatically, allowing developers to focus on application logic rather than low-level network details.

Overview

C++ peer to peer library, built on the top of boost

Use Cases

Best For

  • Building peer-to-peer chat applications in C++
  • Creating distributed computing systems with automatic failover
  • Developing networked multiplayer games with object synchronization
  • Implementing custom peer-to-peer protocols with serialization
  • Prototyping distributed applications quickly without low-level networking code
  • Educational projects exploring peer-to-peer networking concepts

Not Ideal For

  • Applications requiring low-latency UDP communication, such as real-time gaming or VoIP
  • Projects deployed on BigEndian architectures due to untested compatibility
  • Development environments with strict build time constraints
  • Mission-critical systems needing extensively tested and reliable networking libraries

Pros & Cons

Pros

Direct Object Serialization

Enables sending and receiving custom C++ objects directly over the network with minimal code, as shown in the tutorial examples using BREEP_DECLARE_TYPE.

Automatic Bridging

Establishes indirect connections through peers when direct links fail, handling network constraints like poorly configured ports without developer intervention.

Low Overhead

Adds only 64 bits of extra overhead with optimized serialization, making it efficient compared to raw byte transmission while maintaining high-level abstractions.

Event-Driven Model

Uses listeners for connections, disconnections, and data events, reducing manual network state management and simplifying application logic.

Cons

Slow Compilation

The README admits it's 'very, very slow to compile with,' which can hinder development speed and iteration cycles.

TCP-Only Protocol

Lacks UDP support, with implementation on hold, restricting use for applications requiring connectionless or real-time communication.

BigEndian Compatibility Issues

Potentially broken on BigEndian architectures with no testing, as acknowledged in the README, limiting cross-platform deployment.

Limited Testing

Not tested as much as it should be, raising concerns about stability, bugs, and reliability in production environments.

Frequently Asked Questions

Quick Stats

Stars146
Forks23
Contributors0
Open Issues5
Last commit7 years ago
CreatedSince 2017

Tags

#event-driven#cplusplus-14#library#distributed-systems#network-library#networking-library#c-plus-plus#cplusplus#p2p#boost#object-serialization#peer-to-peer#networking

Built With

B
Boost
C
C++

Included in

C/C++70.6k
Auto-fetched 9 hours ago

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