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Cpp-HttpLib

MITC++v0.54.1

A C++11 single-file header-only HTTP/HTTPS server and client library for building web services and clients.

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16.8k stars2.7k forks0 contributors

What is Cpp-HttpLib?

cpp-httplib is a C++11 header-only library that provides both HTTP server and client functionality in a single file. It enables developers to quickly embed web server capabilities into applications or create HTTP clients for consuming APIs, with built-in support for SSL/TLS, WebSocket, and static file serving.

Target Audience

C++ developers building embedded web services, local APIs, IoT applications, or lightweight HTTP clients who prefer a simple, dependency-minimal solution over larger frameworks.

Value Proposition

Developers choose cpp-httplib for its zero-configuration integration, comprehensive feature set including SSL and real-time protocols, and the convenience of a single-header library that works across platforms without complex build systems.

Overview

A C++ header-only HTTP/HTTPS server and client library

Use Cases

Best For

  • Embedding a lightweight HTTP server within a C++ desktop or CLI application
  • Creating local API endpoints for inter-process communication in C++ services
  • Building IoT or edge devices that need to serve web interfaces or REST APIs
  • Developing HTTP clients for consuming web services in C++ projects
  • Serving static files or simple dynamic content without a full web framework
  • Adding WebSocket or Server-Sent Events support to C++ applications

Not Ideal For

  • High-concurrency web servers requiring non-blocking I/O for thousands of simultaneous connections
  • Applications targeting 32-bit architectures or requiring formal security audits on those platforms
  • Projects needing a full-stack web framework with built-in ORM, templating, or authentication layers
  • Real-time systems where WebSocket connections must scale to massive numbers without thread exhaustion

Pros & Cons

Pros

Header-Only Simplicity

Just include httplib.h to add HTTP capabilities, eliminating complex build dependencies and linking steps, as highlighted in the README's simple examples.

Comprehensive Protocol Support

Supports SSL/TLS with OpenSSL, MbedTLS, or wolfSSL backends, plus WebSocket and Server-Sent Events for real-time communication, all documented with code snippets.

Built-in Static File Serving

Offers configurable static file serving with MIME type mappings and path sanitization, reducing boilerplate code for serving web assets.

Cross-Platform Compatibility

Works on Linux, macOS, and Windows with automatic OS certificate store integration, though Windows users should use 127.0.0.1 over localhost for performance.

Cons

Blocking I/O Model

Uses blocking socket operations, limiting scalability for high-concurrency scenarios compared to asynchronous libraries; the README explicitly warns this isn't for non-blocking I/O.

Limited 32-bit Support

Officially unsupported on 32-bit platforms with potential security vulnerabilities; the maintainer states security reports for 32-bit will be closed without action.

Thread-Safety Issues

Static file server methods are marked as not thread-safe in the README, requiring careful synchronization in multi-threaded environments.

Frequently Asked Questions

Quick Stats

Stars16,818
Forks2,749
Contributors0
Open Issues1
Last commit7 hours ago
CreatedSince 2012

Tags

#http-server#ssl-tls#http#websocket#static-file-server#c-plus-plus#server-sent-events#https#http-client#cpp11#cpp#header-only#thread-pool

Built With

O
OpenSSL
W
WolfSSL
Z
ZSTD
C
C++11
z
zlib
b
brotli
m
mbedtls

Links & Resources

Website

Included in

C/C++70.6kGame Engine Development1.3k
Auto-fetched 5 hours ago

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