Showing 36 of 38 projects
An open-source .NET assembly browser and decompiler with support for PDB generation, ReadyToRun, and cross-platform usage.
An unofficial revival of dnSpy, a debugger and assembly editor for .NET and Unity applications without source code.
A lightweight, low-ceremony framework for building HTTP services on .NET and Mono.
A library for patching, replacing, and decorating .NET and Mono methods during runtime, enabling non-destructive code modifications.
Tools and libraries to generate .NET bindings for native C/C++ APIs, enabling interoperability with C# and C++/CLI.
A .NET binding to the TensorFlow C API for running existing machine learning models in C# and F#.
A library to inspect, modify, and create .NET programs and libraries at the CIL level without loading assemblies.
Alternative packaging of the F# compiler, tools, and libraries for .NET Core and .NET Framework/Mono.
A dependency manager for .NET with support for NuGet packages and Git repositories.
A complete Lua interpreter written in C# for .NET, Mono, Xamarin, and Unity3D platforms with remote debugger support.
A tiny, cross-platform, module-based web server for .NET, enabling lightweight web applications and REST APIs.
A Qt/QML integration for .NET, enabling .NET developers to build cross-platform desktop and embedded GUI applications.
A Qt/QML integration for .NET, enabling .NET developers to build cross-platform desktop and embedded GUI applications.
A pure C# implementation of Lua 5.2 designed for seamless integration with Unity3D game development.
A MessagePack serialization/deserialization library for Common Language Infrastructure (CLI) platforms like .NET Framework, Mono, and Xamarin.
A single-file, easy-to-use Inversion of Control container for .NET, designed for small projects and beginners.
An asynchronous cross-platform .NET library for Firebase, providing a REST API wrapper with real-time capabilities.
Mono/.NET bindings for Qt, enabling C# developers to use Qt libraries through automatically generated wrappers.
A cross-platform .NET code coverage tool that instruments assemblies via IL weaving for Mono, .NET Framework, and .NET Core.
A delegate-based C# P/Invoke alternative that uses interfaces to bind native code, compatible with all .NET platforms and runtimes.
A lightweight, cross-platform 3D game engine for C# and F# powered by Urho3D.
A modern Pascal programming language implementation for the .NET platform with cross-platform support.
F# kernel for Jupyter notebooks, enabling interactive data science and exploration with F#.
A cross-platform .NET rewrite of AutoHotkey for desktop automation scripting with enhanced performance and security.
A R6RS-conforming Scheme implementation for the .NET platform with over 99% specification compliance.
A lightweight open-source computer algebra library for .NET, Silverlight, and Mono, written in F#.
A browser-based sandbox for experimenting with Uno Platform controls and layouts using XAML and WebAssembly.
Typed .NET clients for Stripe's REST APIs with built-in validation and error handling.
A collection of ready-to-use Fluent and Material code snippets to accelerate multi-platform development.
C# bindings for the bgfx cross-platform graphics library, enabling managed .NET languages to access high-performance rendering.
A Blazor WebView control for embedding Blazor apps natively in WPF, Android, macOS, and iOS desktop/mobile applications.
A C# source generator for Godot 3.x that provides onready-like features for C# scripts without reflection.
A set of higher-level UI controls for building multi-platform, responsive applications with Uno Platform and WinUI.
A regex-based Python script with Godot Editor plugin that converts GDScript code to C# for Godot projects.
A collection of NuGet packages that simplify building multi-platform mobile, desktop, and web applications with Uno Platform or WinAppSDK.
A .NET image processing library supporting .NET Core, .NET 4.6, Mono, and UWP with extensive format and filter support.
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