An asynchronous cross-platform .NET library for Firebase, providing a REST API wrapper with real-time capabilities.
FireSharp is an asynchronous cross-platform .NET library that acts as a wrapper for the Firebase REST API. It enables .NET and Xamarin developers to interact with Firebase services, supporting real-time data synchronization and standard CRUD operations. The library automatically pushes changes to subscribed clients, making it ideal for building applications that require live updates.
.NET and Xamarin developers who need to integrate Firebase's real-time database and REST API into their applications, particularly those building cross-platform mobile or desktop apps.
Developers choose FireSharp for its lightweight, fully asynchronous design, cross-platform compatibility, and seamless real-time streaming capabilities, providing a straightforward alternative to manual Firebase REST integration.
An asynchronous cross-platform .Net library for Firebase
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Fully non-blocking using async/await patterns, ensuring efficient I/O operations for responsive applications, as emphasized in the README's non-blocking design.
Built as a .NET Standard library, it supports .NET, .NET 5, and Xamarin, enabling seamless development across multiple platforms, as stated in the release notes.
Utilizes Firebase's EventSource protocol to listen for data changes via OnAsync, allowing automatic push updates to subscribed clients for live applications.
Uses Microsoft HTTP Client Libraries instead of RestSharp, making it more portable and reducing dependencies, as highlighted in the v2.0 release notes.
As a REST API wrapper, it may not support advanced Firebase services beyond basic CRUD, such as real-time database security rules or Cloud Functions triggers, relying on community updates.
The project has separate documentation for v1, indicating significant changes like the switch from RestSharp, which can complicate migrations and require code adjustments.
Defaults to Newtonsoft.Json for serialization, which might conflict with modern .NET projects preferring System.Text.Json, adding unnecessary bloat or compatibility issues.