Showing 16 of 16 projects
A high-performance, header-only C++ library for binding to Lua with advanced features and zero-overhead abstractions.
Safe, high-level Rust bindings for Lua 5.1-5.5, LuaJIT, and Luau with async/await support.
A Google Protocol Buffers library for C that works without code generation.
A C++ runtime reflection library with Lua binding and JSON/XML serialization capabilities.
A Lua binding to libcurl providing low-level C bindings and high-level APIs for HTTP, FTP, and other network protocols.
Lua bindings for the Steamworks API, enabling Steam integration in Lua-based games and applications.
A cross-platform C++ library for callback, reflection, serialization, and script binding, written in standard C++ without preprocessor tools.
A lightweight C++ behavior tree library with a QT5 remote debugger and optional Lua bindings for AI logic.
A modern C++ library for binding C and C++ code to Lua, designed to work directly with the Lua C API.
Lua bindings for ZeroMQ 2.x, enabling high-performance message passing between distributed applications.
A Lua binding library for ZeroMQ, providing both C and FFI implementations for high-performance messaging.
Converts GLSL shaders from Shadertoy to LÖVE-compatible GLSL 1.2 with Lua bindings.
Static and dynamic D bindings to the Lua C API, compatible with BetterC, @nogc, and nothrow.
Lua bindings for the OpenGM C++ library, enabling graphical model description and optimization from Lua scripts.
Lua bindings for libusdt, enabling DTrace probes in Lua applications.
Lua wrapper for tuning and deploying mplsh indexes from Wei Dong's lshkit library.
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