Showing 12 of 12 projects
A high-performance, header-only C++ library for binding to Lua with advanced features and zero-overhead abstractions.
Safe, high-level Rust bindings for Lua 5.1-5.5, LuaJIT, and Luau with async/await support.
A Google Protocol Buffers library for C that works without code generation.
A C++ runtime reflection library with Lua binding and JSON/XML serialization capabilities.
A Lua binding to libcurl providing low-level C bindings and high-level APIs for HTTP, FTP, and other network protocols.
Lua bindings for the Steamworks API, enabling Steam integration in Lua-based games and applications.
A cross-platform C++ library for callback, reflection, serialization, and script binding, written in standard C++ without preprocessor tools.
A lightweight C++ behavior tree library with a QT5 remote debugger and optional Lua bindings for AI logic.
A modern C++ library for binding C and C++ code to Lua, designed to work directly with the Lua C API.
Lua bindings for ZeroMQ 2.x, enabling high-performance message passing between distributed applications.
A Lua binding library for ZeroMQ, providing both C and FFI implementations for high-performance messaging.
Converts GLSL shaders from Shadertoy to LÖVE-compatible GLSL 1.2 with Lua bindings.
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