A C++ runtime reflection library with Lua binding and JSON/XML serialization capabilities.
Ponder is a C++ runtime reflection library that allows developers to expose C++ classes, enumerations, functions, and properties for dynamic inspection and manipulation. It solves the problem of accessing and modifying C++ objects at runtime, enabling features like scripting integration and serialization without manual boilerplate code.
C++ developers working on applications that require runtime object inspection, scripting capabilities with Lua, or serialization to JSON/XML formats, particularly in game development, tools, or simulation software.
Developers choose Ponder for its clean API, automatic Lua binding generation, and support for modern C++ standards without Boost dependencies, making it a lightweight and efficient solution for adding reflection to C++ projects.
C++ reflection library with Lua binding, and JSON and XML serialisation.
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Built with C++17, removing Boost dependencies and leveraging modern language features for cleaner, efficient code as stated in the README.
Generates Lua bindings automatically for exposed C++ objects, simplifying scripting integration without manual boilerplate, a key feature highlighted.
Offers a simple, intuitive interface for exposing classes, functions, and properties, enabling dynamic object manipulation with minimal complexity.
Provides built-in serialization to JSON and XML formats, facilitating persistence and data exchange for reflected objects.
Currently at version 3.2-alpha with an evolving API, leading to frequent breaking changes and instability, as admitted in the README.
Has a smaller community and fewer third-party tools compared to established libraries, which can hinder troubleshooting and integration.
Requires CMake and manual building steps, adding setup overhead for developers unfamiliar with modern C++ toolchains.