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Ponder

NOASSERTIONC++3.0.0

A C++ runtime reflection library with Lua binding and JSON/XML serialization capabilities.

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662 stars98 forks0 contributors

What is Ponder?

Ponder is a C++ runtime reflection library that allows developers to expose C++ classes, enumerations, functions, and properties for dynamic inspection and manipulation. It solves the problem of accessing and modifying C++ objects at runtime, enabling features like scripting integration and serialization without manual boilerplate code.

Target Audience

C++ developers working on applications that require runtime object inspection, scripting capabilities with Lua, or serialization to JSON/XML formats, particularly in game development, tools, or simulation software.

Value Proposition

Developers choose Ponder for its clean API, automatic Lua binding generation, and support for modern C++ standards without Boost dependencies, making it a lightweight and efficient solution for adding reflection to C++ projects.

Overview

C++ reflection library with Lua binding, and JSON and XML serialisation.

Use Cases

Best For

  • Adding runtime reflection to C++ game engines for scripting and modding support
  • Building tools that require dynamic inspection and manipulation of C++ objects
  • Integrating Lua scripting into C++ applications with automatic binding generation
  • Serializing C++ object graphs to JSON or XML for persistence or networking
  • Creating plugin systems that need to discover and instantiate classes at runtime
  • Developing simulation or modeling software where object metadata is used dynamically

Not Ideal For

  • Projects requiring stable, production-ready APIs, as Ponder is in alpha with an unstable interface per the README.
  • Applications bound to C++ standards earlier than C++17, since Ponder mandates C++17 features and compilers.
  • Teams needing extensive documentation and community support, as it's a smaller project compared to alternatives like RTTR.
  • Performance-critical systems where runtime reflection overhead is unacceptable, due to dynamic metadata and inspection costs.

Pros & Cons

Pros

Modern C++ Standards

Built with C++17, removing Boost dependencies and leveraging modern language features for cleaner, efficient code as stated in the README.

Automatic Lua Bindings

Generates Lua bindings automatically for exposed C++ objects, simplifying scripting integration without manual boilerplate, a key feature highlighted.

Clean Reflection API

Offers a simple, intuitive interface for exposing classes, functions, and properties, enabling dynamic object manipulation with minimal complexity.

Serialization Support

Provides built-in serialization to JSON and XML formats, facilitating persistence and data exchange for reflected objects.

Cons

Unstable Alpha Status

Currently at version 3.2-alpha with an evolving API, leading to frequent breaking changes and instability, as admitted in the README.

Limited Ecosystem

Has a smaller community and fewer third-party tools compared to established libraries, which can hinder troubleshooting and integration.

Build Complexity

Requires CMake and manual building steps, adding setup overhead for developers unfamiliar with modern C++ toolchains.

Frequently Asked Questions

Quick Stats

Stars662
Forks98
Contributors0
Open Issues34
Last commit3 years ago
CreatedSince 2015

Tags

#cpp-library#library#lua-bindings#cmake#c-plus-plus#object-oriented#introspection#scripting#serialization#cross-platform#reflection#vcpkg#c-plus-plus-17#cpp#lua-binding

Built With

C
CMake
C
C++17
L
Lua

Links & Resources

Website

Included in

C/C++70.6kGame Engine Development1.3k
Auto-fetched 1 day ago

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