A cross-platform C++ library for callback, reflection, serialization, and script binding, written in standard C++ without preprocessor tools.
cpgf is a cross-platform C++ library that provides callback mechanisms, reflection, serialization, and script binding capabilities to C++ applications. It enables dynamic features like runtime type introspection, object persistence, and integration with scripting languages without requiring preprocessor tools.
C++ developers working on applications that need runtime reflection, serialization, or scripting support, such as game engines, tools with plugin systems, or projects requiring cross-language interoperability.
Developers choose cpgf for its all-in-one solution to add dynamic capabilities to C++, its cross-platform design, and its avoidance of external preprocessor dependencies, making it a self-contained library for enhancing C++ projects.
cpgf library
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Provides an all-in-one solution for reflection, serialization, script binding, and more, enabling dynamic capabilities in C++ without external preprocessors, as detailed in the library descriptions.
Tested on various compilers and OSes including Linux, Windows, and Mac, with support for GCC, Clang, and MSVC, making it suitable for diverse environments.
Written entirely in standard C++, eliminating the need for preprocessors or additional tools for core features, as emphasized in the README.
The README highlights that samples cover most features, offering a practical way to learn the library quickly when documentation is lacking.
The author explicitly states that cpgf is not continued and will be replaced by substitute projects, making it risky for long-term use and new projects.
Based on conservative C++03 design, missing out on modern C++11 features and improvements, which limits compatibility with contemporary codebases.
The author admits that documentation is far from good, relying on sample code and unit tests for learning, which can hinder onboarding and troubleshooting.
Building script bindings requires manual configuration of variables for Lua, V8, Python, etc., in build.config.txt, adding significant setup complexity and dependency management overhead.