Showing 7 of 7 projects
A typesafe callback framework for C++ that implements a signal/slot system for connecting signals to any callback function.
A cross-platform C++ library for callback, reflection, serialization, and script binding, written in standard C++ without preprocessor tools.
A high-performance C++11 signal/slot implementation with minimal overhead and public domain licensing.
A lightweight signals framework for GameMaker Studio 2.3+ enabling message broadcasting and subscription between game objects.
A Windows Forms-style GUI system for creating non-game software applications in GameMaker Studio 2.
A simple shell MQTT client with callback system, interactive publishing, and TCP/WebSockets support.
A lightweight, stack-based scene and game state manager for Lua game development.
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