A high-performance C++11 signal/slot implementation with minimal overhead and public domain licensing.
SimpleSignal is a high-performance signal/slot implementation for C++11 that provides an efficient event handling system for decoupled component communication. It allows objects to emit signals that other objects can listen to via connected callbacks, enabling clean separation of concerns in event-driven architectures. The library is optimized for minimal runtime overhead while maintaining type safety and modern C++ idioms.
C++ developers building event-driven systems, game engines, GUI frameworks, or any application requiring efficient callback mechanisms and decoupled component communication.
Developers choose SimpleSignal for its exceptional performance compared to other signal implementations, clean C++11 syntax, and permissive public domain licensing. Its minimal overhead and header-only design make it easy to integrate without compromising on speed or memory efficiency.
High performance C++11 signals
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Optimized for minimal overhead with efficient callback invocation, as evidenced by performance measurements linked in the README comparing it favorably to other signal systems.
Uses compile-time type checking for signal arguments and return values, ensuring safety and reducing runtime errors in C++11 code.
Supports static functions, member functions, and lambda expressions, providing versatile connection options as demonstrated in the README examples.
Released under CC0 1.0 public domain, allowing maximum reuse with no licensing restrictions, ideal for commercial and open-source projects.
Lacks built-in support for thread safety, signal disconnection mechanisms, or exception handling, which are common in more comprehensive libraries like boost::signals2.
The README provides only basic usage examples, with no in-depth API reference, troubleshooting guides, or discussion of edge cases, requiring users to delve into source code.
Tied to the C++11 standard, missing out on newer C++ features that could improve usability, such as constexpr support or modern concurrency tools.