Showing 14 of 14 projects
Google's comprehensive JavaScript library for building large-scale, maintainable web applications.
A JavaScript game engine using an entity-component system for clean, structured game development.
A flexible event system for PHP applications, supporting event listeners, priorities, and custom emitters.
A collection of self-contained micro-modules for Lua, providing utilities for OOP, async code, events, and more.
Adds request-reply messaging and explicit channels to Backbone applications for better communication patterns.
A global event trigger for Go that allows defining functions as events with string IDs and triggering them from anywhere in a project.
A high-performance C++11 signal/slot implementation with minimal overhead and public domain licensing.
A Symfony bundle providing Pheanstalk integration for beanstalkd workqueue management with CLI tools and monitoring.
A refined core library for the D programming language providing essential modules for concurrency, collections, event handling, I/O, logging, and serialization.
A lightweight custom event system module for Godot Engine, enabling decoupled communication between game objects.
A lightweight notification system for Godot Engine 3, enabling decoupled communication between game objects.
A lightweight signals framework for GameMaker Studio 2.3+ enabling message broadcasting and subscription between game objects.
A general-purpose game editor built in Game Maker Studio 2 for creating 2D/3D maps, entities, events, and custom data types.
An event handling library for GameMaker Language (GML) with broadcast, subscriber, consumer, watchlist, and radio components.
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