A collection of self-contained micro-modules for Lua, providing utilities for OOP, async code, events, and more.
Knife is a collection of self-contained micro-modules for Lua that provides essential utilities for common programming tasks. It includes tools for object-oriented programming, asynchronous code, event handling, and game development, helping developers avoid reinventing the wheel. Each module is independent and has no dependencies, making it easy to integrate into any Lua project.
Lua developers looking for lightweight, modular utilities to handle OOP, async operations, events, or game development components without adding heavy dependencies.
Developers choose Knife for its minimalistic, dependency-free design, allowing them to selectively use only the modules they need. It offers a curated set of reliable utilities that simplify complex tasks like state management and async programming in Lua.
A collection of useful micro-modules for Lua.
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Each module is self-contained with no dependencies, allowing selective use without bloating projects, as highlighted in the philosophy.
Covers key areas like OOP, async programming, and game development with tools such as knife.base and knife.system, addressing common Lua needs.
Includes a fixture-free test framework that simplifies testing without additional setup, making it easy to adopt for quick validations.
Dependency-free design means modules can be dropped into existing Lua codebases without conflicts, facilitating quick adoption.
The main README only lists modules with links to separate files, leading to a disjointed learning experience that requires navigating multiple pages.
Independent modules may require custom glue code for seamless integration in complex systems, unlike frameworks with built-in interoperability.
Focus on lightweight utilities means it lacks advanced features or optimizations found in more specialized or comprehensive libraries.