Showing 13 of 13 projects
A simple event dispatching library for PHP with a Node.js EventEmitter-inspired API.
A WordPress plugin that exposes Gutenberg blocks as structured data via WPGraphQL.
A tiny and easy-to-use Entity Component System library for game programming, written in TypeScript.
A WordPress plugin that adds GraphQL support for interacting with Gravity Forms, enabling headless and decoupled architectures.
A Yeoman generator that scaffolds a headless Drupal backend, Angular app client, and Behat tests for decoupled websites.
A Symfony bundle for integrating Swarrot, a PHP library for consuming and publishing messages via AMQP brokers.
A lightweight custom event system module for Godot Engine, enabling decoupled communication between game objects.
A WordPress plugin that exposes Advanced Custom Fields (ACF) blocks through GraphQL for headless CMS implementations.
A lightweight notification system for Godot Engine 3, enabling decoupled communication between game objects.
A standalone event dispatcher library for CakePHP that emulates JavaScript-style event handling with propagation control.
A framework-agnostic Entity Component System for Haxe that decouples game logic from rendering backends like HEAPS, OpenFL, Pixi, or Kha.
An event handling library for GameMaker Language (GML) with broadcast, subscriber, consumer, watchlist, and radio components.
A lightweight message bus for sharing data between microservices with minimal coupling.
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