Showing 7 of 7 projects
A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A lightweight, cross-platform IDE for writing, debugging, and analyzing shaders with instant preview and plugin support.
A reference compiler front end for GLSL and ESSL, partial HLSL support, and a SPIR-V generator.
A granular, multi-language shader library for real-time graphics, supporting GLSL, HLSL, Metal, WGSL, and CUDA.
A .NET library to run C# code in parallel on the GPU through DX12 and D2D1, generating HLSL shaders dynamically.
A tool and library for parsing, reflecting on, and converting SPIR-V shaders to high-level languages like GLSL, HLSL, and MSL.
A ChatGPT-powered shader generator for Unity that creates shader code from natural language descriptions.
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