Showing 14 of 14 projects
A fast and accurate Game Boy Advance emulator that also supports Game Boy and Game Boy Color games.
A Nintendo Entertainment System (NES) emulator written in Go with OpenGL graphics and audio support.
A full-featured cross-platform GameBoy emulator written in Rust, tested on Windows, Ubuntu, and Mac.
A cross-platform, cycle-accurate IBM PC/XT emulator written in Rust, designed for retro PC development and debugging.
A portable Game Boy emulator focused on full hardware emulation including peripherals, with experimental Nintendo DS support.
An open-source Game Boy compatible console implemented in Verilog RTL for FPGA hardware.
An Arduino-based emulator that captures images from Game Boy games via the link cable, replacing the original Game Boy Printer.
A Commodore 64 emulator written in Rust with a built-in visual debugger for understanding hardware internals.
A USB proxy for intercepting and modifying USB traffic between devices and hosts, enabling security testing and device emulation.
A test ROM for Game Boy (DMG) emulator developers to verify accurate PPU emulation.
An emulator for the iPod clickwheel, focusing on running Rockbox and eventually Apple's RetailOS on emulated iPod hardware.
A CHIP-8 game console emulator implemented on an FPGA chip (TinyFPGA BX) with hardware integration.
A Game Boy Color video player with higher resolution, stereo PCM audio, and video compression for encoding FFMPEG videos into playable ROMs.
An FPGA implementation of Nintendo's Game Boy console, originally created as an MIT digital systems project.
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