Showing 36 of 405 projects
A single-file public domain math library for game and graphics programming with C/C++ support.
A toolkit for creating rich and interactive 2D or 3D experiences using HTML elements powered by CSS3D and WebGL.
A Unity package for importing and rendering point cloud data with support for PLY files and multiple rendering methods.
A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
A portable suite of libraries and tools for building cross-platform graphical client applications with minimal overhead.
A header-only C99 framework for building cross-platform games and multimedia applications with a simple API.
A comprehensive collection of PGF/TikZ figures for LaTeX documents, providing high-quality vector graphics.
A technique using Fourier feature mappings to enable neural networks to learn high-frequency functions in low-dimensional domains.
A Vue.js wrapper for Konva that enables declarative drawing of complex canvas graphics using Vue components.
A small cross-platform C library for creating windows and rendering 32-bit pixel buffers.
An open-source macOS app for designing HTML5 SVG art and animation using WebKit.
A ggplot2 extension that repels overlapping text labels away from each other and data points in plots.
Modern .NET bindings for Direct3D12, Direct3D11, Direct2D, XAudio, and other Windows multimedia APIs.
A React Native library that provides WebGPU API access for high-performance graphics and compute on iOS, Android, and Web.
Render Adobe After Effects animations natively on Xamarin platforms (Android, iOS, macOS, tvOS) using JSON exports.
A cross-platform Rust library for creating windows and handling framebuffers with keyboard/mouse input, designed for prototyping.
A Vulkan-based physically-based rendering (PBR) implementation for loading and rendering glTF 2.0 models with image-based lighting.
A Delphi framework for building fast, modern cross-platform apps with high-performance UI controls and native integrations.
A Rust library for creating, reading, writing, and rendering PDF documents with support for graphics, fonts, and experimental HTML layout.
An extensible, layer-based shader material system for Three.js, enabling declarative creation of complex visual effects.
A Vulkan-based cross-platform game and rendering engine for modern graphics development.
A collection of short, easy-to-understand samples demonstrating WebGL 2 features.
A Swift library for building customizable gauges and replicating Apple-style ring gauges in iOS apps.
A Canvas component for React Native that provides 2D drawing capabilities using the standard Canvas API.
A collection of single-file C libraries for graphics programming and utility tasks.
A collection of single-file C libraries for graphics programming, mesh generation, and utility tasks.
A very fast single-file C++ PNG encoder/decoder for 24/32bpp images with no dependencies.
A C library for dynamic image creation and manipulation with support for multiple formats and language wrappers.
A Rust image processing library for computer vision and graphics applications, built on the image crate.
A realistic water shader demo for Godot 3.4.2, showcasing advanced water rendering techniques.
A fast, memory-efficient Constructive Solid Geometry library for three.js using a Bounding Volume Hierarchy approach.
Pixel art editor for macOS and iOS
A Neovim plugin for creating beautiful, customizable code snapshots with rich features like highlights, ASCII art, and watermarks.
A Chrome DevTools extension for debugging and optimizing WebGL applications with visual inspectors and performance tools.
A Chrome DevTools extension for debugging and profiling WebGL applications with specialized inspectors and analysis tools.
A Ruby binding for the libvips image processing library, offering fast, memory-efficient image operations.
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