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Lottie

Apache-2.0C#4.1.0

Render Adobe After Effects animations natively on Xamarin platforms (Android, iOS, macOS, tvOS) using JSON exports.

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1.2k stars255 forks0 contributors

What is Lottie?

LottieXamarin is a Xamarin binding library that renders Adobe After Effects animations natively on Android, iOS, macOS, and tvOS. It parses JSON files exported via the Bodymovin plugin and displays them without requiring engineers to manually recreate complex animations, bridging the gap between design and development.

Target Audience

Xamarin developers building cross-platform mobile apps who need to incorporate rich, vector-based animations designed in After Effects without compromising performance or fidelity.

Value Proposition

It provides a production-ready, cross-platform solution for shipping designer-created animations with minimal engineering effort, offering extensive control and native performance where alternatives like GIFs or PNG sequences fall short.

Overview

Render After Effects animations natively on Android, iOS, MacOS and TvOS for Xamarin

Use Cases

Best For

  • Adding complex vector animations to Xamarin.Forms apps
  • Integrating designer-created After Effects assets into mobile UIs
  • Building interactive onboarding or tutorial screens with animations
  • Creating custom loading indicators or animated icons
  • Implementing smooth UI transitions and micro-interactions
  • Displaying branded motion graphics in cross-platform apps

Not Ideal For

  • Apps that heavily use masks or mattes in animations within scrolling lists (e.g., RecyclerView), due to significant bitmap churn and memory overhead.
  • Teams without access to Adobe After Effects or designers familiar with Bodymovin export, as Lottie requires specific JSON files from these tools.
  • Projects needing server-side rendered animations or dynamic animation generation without pre-defined JSON assets, since Lottie relies on static files.

Pros & Cons

Pros

Native Rendering Performance

Parses Bodymovin JSON and renders animations directly on device, ensuring smooth playback without the bulk of GIFs or PNG sequences, as highlighted in the performance section.

Cross-Platform Consistency

Provides a unified API for Xamarin.Android, Xamarin.iOS, Xamarin.Forms, macOS, and tvOS, simplifying development across multiple platforms with shared code.

Designer-Developer Workflow

Eliminates manual animation recreation by leveraging After Effects exports, saving engineering time while maintaining high visual fidelity, as demonstrated in the sample gifs.

Extensive Animation Control

Offers programmatic playback, progress binding, looping, speed adjustment, and event listeners, enabling interactive experiences with detailed code examples in the README.

Cons

Performance Overhead with Masks

Animations using masks or mattes create 2-3 bitmaps at composition size, causing memory churn and slower performance, especially problematic in lists like RecyclerView, as admitted in the README.

Dependency on After Effects

Requires animations to be designed in Adobe After Effects and exported via Bodymovin, limiting teams using other animation tools or lacking design resources.

Static JSON Limitation

Animations must be pre-exported as JSON files, making it difficult to generate or modify animations dynamically at runtime without additional engineering effort.

Frequently Asked Questions

Quick Stats

Stars1,220
Forks255
Contributors0
Open Issues53
Last commit2 years ago
CreatedSince 2017

Tags

#bodymovin#xamarin#ios#lottie#after-effects#graphics#animation#android#xamarin-forms#ui#baseflow#cross-platform#json#airbnb#mobile

Built With

X
Xamarin
.
.NET
C
C++

Links & Resources

Website

Included in

Xamarin1.9k
Auto-fetched 2 hours ago

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