Showing 10 of 10 projects
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A cross-platform, graphics API agnostic rendering library that follows a 'Bring Your Own Engine/Framework' style.
A free, open-source, cross-platform game engine for creating high-performance 2D/3D games and instant web entertainment.
A powerful and easy-to-use vector graphics Swift library with SVG support for iOS and macOS.
A cross-platform 2D graphics API for .NET, providing comprehensive rendering capabilities across mobile, server, and desktop.
A pure Go library for 2D graphics rendering with a simple and comprehensive API.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a 200Hz physics simulation.
A Doom 1 & 2 renderer written in Rust, featuring a modern OpenGL 3+ pipeline and 100% safe code.
A high-speed, cross-platform game engine built with modern C++17 and Vulkan for graphics rendering.
A C++ toolkit for rapid development of live graphical applications and games with immediate-mode UI and graphics rendering.
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