Showing 19 of 19 projects
A cross-platform graphics framework for building and extending game engines across PC, mobile, and consoles.
A powerful, mature open-source cross-platform game engine for Python and C++ programs, originally developed by Disney and CMU.
A single-header C++ pixel drawing and UI framework for game development, visualization, and education.
A real-time rendering framework for DirectX 12 and Vulkan that improves productivity in graphics research and prototyping.
A lightweight, open-source 2D game engine for ActionScript 3 that leverages GPU acceleration via Stage3D for cross-platform deployment.
A collection of single-file public domain libraries for C/C++ development, covering graphics, utilities, and system programming.
A small, portable and extensible C++ 3D coding framework for cross-platform graphics applications.
A small, portable and extensible C++ 3D coding framework for cross-platform graphics applications.
A headless visualization framework for building reusable graphics with Svelte.
An SDK for building IoT applications on microcontrollers using modern JavaScript with networking, graphics, and hardware APIs.
A Swift framework for building real-time graphics pipelines on iOS, macOS, and tvOS using Metal.
A foundational Haxe framework providing unified APIs for cross-platform development across native, web, and mobile targets.
A cross-platform object-oriented framework for Vulkan that simplifies development while maintaining API transparency.
A modern C++ framework for Vulkan development, providing a productivity layer with support for ray tracing, meshlets, and serialization.
A C++20 cross-platform demo framework for graphics and compute APIs like Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG, and OpenCV.
An experimental high-level C++ abstraction library for Vulkan with transparent suballocation, resource tracking, and simplified resource creation.
A pure Go GPU computing framework for graphics and compute operations with dual backends and zero CGO.
A simple Common Lisp framework for 2D game development with graphics, audio, and input handling.
AS3 framework for GPU-accelerated image processing and effects in Flash/AIR applications.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.