Showing 16 of 52 projects
A collection of Python tools for reverse engineering Pokémon Red and Crystal, including disassemblers, map editors, and graphics converters.
A complete disassembly of the Pokémon Trading Card Game for Game Boy Color, enabling ROM analysis and modification.
A Game Boy ROM disassembler that generates RGBDS-compatible assembly code with support for symbol files and image extraction.
A curated list of libraries, programs, mods, and resources for ComputerCraft and its forks in Minecraft.
An open-source online battle simulator for Pokémon, allowing players to battle using custom teams and rules.
A portable, enhanced source port for Doom, Heretic, and Hexen with modern graphics and cross-platform support.
A client/server source port for Doom enabling online multiplayer with enhanced features while preserving original gameplay.
An open-source implementation of the Diablo 1 game engine, supporting Diablo, Hellfire, and mods.
A modern C++23 framework for game development, modding, and cheat creation with high-performance math, physics, and graphics support.
A complete, documented disassembly of The Legend of Zelda: Oracle of Ages and Seasons for Game Boy Color.
A comprehensive Rust library for working with Minecraft Bedrock Edition, offering modular crates for protocol handling, addon creation, and server development.
An open-source reimplementation of Burnout 3: Takedown, enabling high resolutions, frame rates, and community modifications.
A Haskell command-line tool to parse Rocket League replays into JSON and generate replays from JSON.
A cross-platform scripting language and compiler back-end for adding sandboxed modding support to GameMaker games.
A partial recompilation of Dungeon Keeper II that fixes bugs in single and multiplayer modes.
A cross-platform OpenGL Doom source port with advanced modding features and modern rendering.
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