Showing 19 of 19 projects
A Godot 4 demo project demonstrating how to create a classical turn-based RPG with structured code and best practices.
An open-source A-RPG demo showcasing professional Godot game development practices with inventory, combat, and boss systems.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
A Flutter widget that creates a scratch card interface to temporarily hide content from users.
A modular Minecraft server plugin adding redstone ICs, elevators, custom crafting, pipes, and many other gameplay enhancements.
A C++ Godot Engine module providing a comprehensive entity and spell system for building complex 2D/3D RPGs with optional multiplayer support.
A flexible quest management system for Godot Engine, enabling hierarchical quest trees, detailed state tracking, and custom conditions.
A Godot addon providing reusable components for managing health, damage, and healing systems in 2D and 3D games.
An open-source mobile game built with Godot Engine, designed as an educational tutorial project.
A program that analyzes the board and recommends the best next move for the puzzle game Pokémon Shuffle.
A free and open-source first-person shooter template for the Godot game engine with customizable player mechanics and interactive elements.
A Godot 3.0 library providing fast implementations of common statistical distributions for game development.
Swift Playground demonstrating how to create a Duet-style trailing particle effect in SpriteKit.
A Rust library for rolling dice and drawing cards, designed for tabletop RPG gameplay.
A simple and powerful Godot add-on written in C# for creating quest systems in games.
A Rust library for generating and managing dice rolls using container-like state objects.
A Minecraft mod providing configurable explosion control and damage settings for Fabric and NeoForge.
A comprehensive, easy-to-use timer system for GameMaker Studio 2.
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