Showing 36 of 2099 projects
A graphical profiler for Love2D 0.10.2 that visualizes performance data as an interactive pie chart.
A live reloader for Love2D game development with optional Moonscript support.
Haxe bindings for the GameJolt API, enabling Haxe developers to integrate GameJolt features into their games.
A libGDX extension library providing enhanced audio features like music playlists with fades, pitch shifting, and spatial sound effects.
A curated collection of resources for game design, development, and marketing, covering art, programming, audio, engines, and more.
A template for packaging LÖVE games as snaps for distribution on Linux via the Ubuntu Store.
Integrates the p2.js 2D physics engine with PlayCanvas for visual editing of physics-based applications.
A simple immediate mode GUI framework for GameMaker with reskinnable widgets and native display capabilities.
A Haxe parser for .ase and .aseprite files, designed to be concise, framework-agnostic, and easy to use.
A Flame plugin for importing sprite sheets generated by TexturePacker tools into Dart/Flutter games.
Converts Flash MovieClips to Starling IAnimatable sprites while preserving display list hierarchy and optimizing GPU memory.
A RawArray packer/unpacker for Godot that enables compact binary serialization of Variant arrays using format strings.
A Delphi port of the Recast Navigation library for 3D pathfinding and navigation mesh generation.
Exports Adobe Animate (Flash) projects to Godot Engine by rasterizing assets and generating spritesheets.
A HaxeFlixel library providing shaders and supporting utilities with comprehensive documentation.
A surreal tech adventure game for iOS and Android built with React Native.
A Godot extension to pre-warm shaders at startup, preventing runtime stuttering caused by shader compilation.
An exclusively multiplayer co-op Metroidvania with movement as smooth as Super Smash Bros. Melee.
A GameMaker library for creating complex particle emitters, systems, and particles.
A LÖVE utility library that adds parallax scrolling layers to camera systems for 2D games.
A classic Snake game programmed for the original Game Boy hardware.
A Löve2D library that automatically detects gamepad types and provides matching button/axis art for display.
A fast, robust, secure, and compact table serialization library for Lua, designed for safe loading of complex data structures.
A Haxe library for reading and writing Aseprite (.ase/.aseprite) file formats with no external dependencies.
A 4X turn-based strategy game written in Ada 2022, featuring exploration, expansion, exploitation, and extermination mechanics.
A Doom-inspired first-person shooter game for ComputerCraft, built with Lua and Pine3D.
A unit testing addon for Godot that provides a full-featured testing framework with in-editor UI and CI support.
A responsive UI framework and component library for Feathers and Starling, designed for mobile applications with flexible layout controls.
A Flappy Bird clone for the original Nintendo Game Boy, written in C using GBDK.
A framework-agnostic Entity Component System for Haxe that decouples game logic from rendering backends like HEAPS, OpenFL, Pixi, or Kha.
A GameMaker library providing debug overlay views for monitoring resources, instances, audio, and more to identify bugs and memory leaks.
A JavaScript library that enables ASCII keyboard input for Pico-8 programs running in a browser.
An open-source no-guess minesweeper puzzle game built with Flutter, featuring multiple themes, skins, and control styles.
A comprehensive vector, matrix, complex number, and quaternion math library for Lua 5.1 through 5.4 and LuaJIT.
A formal verification of the 2048 game implemented in the Coq proof assistant.
A non-volatile surface system for GameMaker Studio 2 that prevents surface loss during device sleep or focus changes.
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